tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Historical Guns
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Download v1.2.0.1 (9.1 MB) |
Big Nickel |
Historical Guns is a mod that adds many different guns from throughout history from several eras...
These include .Pre-war .World War 1 and 2 .Post-war .Modern Day Each gun has an exciting unique counterpart that have special features that make them worth hunting for If Rocket LMGs and Firework Rifles are your thing, download this mod! NOTE: I working on updating this mod to be compatible with tMod Loader 1.4, however it is taking some time thank you to those legacy users still supporting the mod :) Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
noob mod
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Download v0.5 (39.4 KB) |
big noob buwsr |
noob mod is a pretty cool mod, it adds the legendary noob gear capable of making every creature in terraria bow down to you.
WARNING: noob armor is not completely finished mod dedicated to keshinn, twitch.tv/keshinn Have fun terrarians... version 0.5 : added the godly noob wings and the otherwordly noob emblem version 0.4 : added an icon for the mod version 0.3 : added the unparalleled noob armor (the armor is not completely finished yet, expect more epicness from it in later versions) Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Clarkium
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Download v0.1.3 (42.1 KB) |
Biganon |
ClarkiumOre is post-MoonLord ore that crafts into ClarkiumBars, which can then be crafted into end game OP Gear.
This mod IS a WIP, but i still want people to download it and test it. :) Upcoming updates: -ore generation only when hardmode has begun, (if possible when MoonLord has been defeated). -More weapons with Clarkium Theme. -Armor/accessories. Maybe will come in later updates: -Decoration blocks -NPCs -Enemies -Boss Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
MK42
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Download v0.1 (3 KB) |
BigBoiMK |
MK42 is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Mechanical Mounts
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Download v3.8 (353.8 KB) |
BigBolec |
Mechanical Mounts is a mod that adds some mechanical mounts with recipes to craft them
All these items you can craft in Tinker Workshop I think these items are balanced to the game mode ====PRE-HARDMODE==== MechMount= BoneGlove+Furnace+minecart TurboMechMount= IronBar(10)+Solidifier+GlassKiln+MechMount Necro_Book= Book+ShadowScale(10)+LightsBane =====HARD-MODE====== MechanicalFlyingMinecart= SpectreBar(10)+MechanicalMinecart+HellForge SteamyMk1= Wood(100)+SteampunkBoiler+SteampunkBathtub+SoulofMight Necro_Canto= SoulofNight(20)+ShieldofCthulhu(2) Necro_Bible= DemonScythe+SoulofSight(20) Mechanical_Madness= SpectreBar(100)+HellForge+JetPack+LavaBucket Cavehog= Plantera(50%) PandaMk1= ConveyorBelt(10)+Cog(3)+CoolDevice(DarkMage)+SteamyItem =====Weapons======== TurboRocketLauncher= RocketLauncher(2)+ChainGun (Anvil) DarkBeam= AquaScepter+CrystalVileShard+MeteorStaff+SoulofNight(30) (AlchemyTable) NewWay= S.D.M.G+TurboRocketLauncher SlowCow= 10%(TacticalSkeleton) GatlinShark= minishark+Gatligator PortableCannon= 10%(FlyingDutchman) ProjectCow= FragmentVortex(20)+SlowCow Localizer Package |
5 years ago | tModLoader v0.11.4 | Edit | Delete |
Sword Of Sasey
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Download v0.3 (9.2 KB) |
Biggie Cheese |
This mod allows you to have Sasey The Great as a sword!
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Biggle's Additions [alpha]
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Download v0.2 (41.7 KB) |
Bigglefottom |
Biggle's additions is a mod that adds very cool (maybe not) items and npcs into the game
some things in this mod is very cool and other things are just silly. i want people to download my mod even though it's in a rough state. MORE ITEMS COMING VERY VERY VERY SOOOOOOOON!!!! v0.2 changelog: -added china sword (no offense) -added greed crystal -added HF Blade (i forgot to change the sprite sorry ¯\_(ツ)_/¯) -added Biggle's Bow -added Skeletron Prime's Jaw (pre-hardmode "mini" boss) -added Mort from Madagascar (joke enemy and has a 0.001 change of spawning in both pre-hardmode and hardmode) -added Icon (funny ikr) Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Enemy Progresssion Scaling
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Download v2.2 (21.6 KB) |
BiggMaccio |
As you progress through the game the enemies you also get harder so you don't shrek them instantly (unless you have the Soul of Eternity, then they're always toast)
changelog v2.0: Added more configuration to determine the the kind of scaling including (by stats I mean damage and max life): - Equipment Scaling: The stronger your gear the stronger the enemies. - Boss Kill Count: Bosses you killed first are scaled more than the latter bosses. - Strongest Enemy Stats: All enemies will share the exact same stats as the strongest enemy you've killed. (May not be exact because of other mods modifying the same enemy) - MAXIMUMATTACC: all bosses health and/or damage is the 32-bit integer limit. - Only Scale Bosses - Disable the scaling of damage, max life or neither changelog v1.1 - Added Icon Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Treasure Opener
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Download v0.1 (59.6 KB) |
Bigounce |
Automation is a mod that literally just adds a way to instantly sell treasure bags. ONLY WORKS WTH VANILLA BAGS AS OF NOW
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Water's Expansion Mod
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Download v0.4 (34.4 KB) |
bigwaterthing |
This mod is in an early state and will get a lot more items. I might even bosses added in the future.
This mod currently adds -3 New Materials -7 New Tools -8 Weapons Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Miner 49er
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Download v0.7 (5.6 KB) |
bil |
Miner 49er first version, adds mattock as a tool. For mining, hammering, and axing. Gets better as you do it. Starts you out slower than vanilla. Shows numbers when you mine. Works well with "Learn by Doing"
.6 made the mattock a little better. .7 updated to tmodloader 10. Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
aquaria
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Download v0.48 (749.9 KB) |
BiL |
Now has the penguin pet. Build the igloo by catching the penguin with your net and 10 snow blocks. Penguins can now swim.
Aquaria is a much better name. Updated to new version of tmodloader. Now has a working pufferfish. aquaria has a dolphin, updates will include other sea life. The dolphin now presents the song of his people, when jumping. You build a dolphin cave with a goldfish and dirtblocks. A turtle, you can build a turtle cave with seaweed and dirtblocks. Orca, need some kind of fish and dirtblocks. Updated to fix Dolphin error. If you built Dolphin homes, you might have to rebuild them now. Update 4.5, fixed the snail bug. Update 4.3, fixed the tile merging bug. Update 4.2, turtle gets shy if you get too close. Special thank you to 360Chadscope for open sourcing Chad's Furniture Mod. And the ExampleCritter in jopo's tutorial. Consider a small donation, linked in the homepage. Even a dollar will encourage me to continue working on this, thank you. If you have a favorite marine animal, let me know in the note, I'll add it to the list. Thanks to lynn3873, I am working on a pufferfish, custom sprites and custom ai. Should be done in a day or 2. Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
strangebeasts
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Download v1.1 (929.4 KB) |
BIL |
Strange beasts. I have adapted the incredible "Prefixes for Enemies" by Hiccup251. It doesn't have much game effect, but interesting graphic changes, for the most part.
.4 Alice has a mushroom weapon. .5 Alice wants a white rabbit, and mushroom walls, to move in. 1.0 Update fix. Hiccup251 was kind enough to share source with all of us, so I learned a lot deciphering it, and adapting it to town NPCs and bunnies. I will be overhauling it soon with my original code, using a different method. And different prefixes, to suit my basic classes mod. Meanwhile, enjoy this as it is. 1.1 I've starting changes, you should see NPC's of different races. Ogre bunnies are possible, amongst other strange things. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to add a note to your donation to let me know what you’d like to see in my future work, I'll make a custom prefix for you. Thank you. https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
villagers
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Download v3.24 (2.5 MB) |
BIL |
3.23 The Doctors Sonic Screwdriver works, place it in a tool slot. And the TARDIS key works, hold it and click.
Updating it to the Census mod(highly recommended, search for Census in the mod browser.) and applying new requirements for some of the villagers. 14 villagers now. 3.22 New villager arrives! 3.21 Retired Adventurer visiting from Kalciphoz's RPG Mod. (Recommended by me) and a quote from Kalcipho: " Any of my content may be used, but please give proper attribution (credits) and if using a larger part of my mod (such as a major mechanic), please refer people to the original." 2.8 Better graphics for the new people. Archer is much better. Fix update, no more crashes. If you have crashes with any mods by anybody, using jopojelly's CheatSheet mod usually fixes them. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I'll make a villager custom to you. Thank you. https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
dnd
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Download v3.1 (44.3 KB) |
BIL |
DnD Challenge starts you out with lower hp. You gain more, fairly quickly, if you survive. This makes early game harder. It is dependent on the attributes mod. Will not work well with other mods that change player hp, such as the t-race mod. Specifically, The t-race dwarf gives big start bonus, but the t-race elf, very challenging.
Retired Adventurer visiting from Kalciphoz's RPG Mod. (Recommended by me) and a quote from Kalcipho: " Any of my content may be used, but please give proper attribution (credits) and if using a larger part of my mod (such as a major mechanic), please refer people to the original. The Retired Adventurer sells a contract now. The way it works is, as long as you hold the contract in your inventory, he will try to follow you and fight for you. If you right click on the contract, it will summon him to you, wherever you are, but the contract is gone after that. The way to work the system is to have at least 2 contracts, so when you use 1 to summon him, you still have the second one to keep him following you. Don't let him lag too far behind, or he might port back to his house. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I could make any Town NPC a contract for you to buy, so they follow you, just leave a note with the donation, whichever NPC you want to contract. Thank you. https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
StarterWeapons
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Download v3.3 (132.7 KB) |
BIL |
Updated to new tmodloader. New players get a crafting wand. When you get a new weapon, in backpack hold the wand and right click on the weapon of choice, and it adds the "crafted" tag, so it can be improved.
New weapon, made with a long sword or iron bars, and gemstones. Made WeaponMaster advance a little faster. Starter Weapons has several new early game normal weapons, for start inventory. New graphics. Will add to them, and upgrade them with updates. Added a starter wand. And now a leather helm and a battle torch. Sling Shot. Needs testing. v3- Made leather easier to attain. Biggest change, instead of getting a starter weapon, you get a voucher you craft into your weapon. This way you get to use the Weapon Mastery with it. Magic Mastery complete. Wands and staves that you craft now have Mastery. Range Mastery complete. Bows and other ranged items you craft how have Mastery. Next update, I am going to work on a magic bonus for weapons. +1, up to +5. These bonuses will be crafteable, useing stars and hearts. AFter that, I'm going to make found weapons destructable, with gems coming from them, to upgrade your crafted weapon with. For example, you have a crafte long sword. You found a cutlass. You destroy the cutlass and get a gem of autoswing that you can upgrade your long sword with. Ice Blade would give the ice bolt ability to your long sword. etc. Update 1.3: Catch Bunnies to make leather, turn leather into leather armor. Turn a lot of stone into brass bars. Turn Leather armor and brass bars into scale mail. 1.4 Holy water and altar. The altar is made with 2 candles and a workbench. The holy water requires 1 bottled water and the altar nearby. 1.5 Altar can be made with candles or platinum candles. 1.6 wood and Brass Plating for weapons. Made in sawmills and anvils. While holding the plating, right click on a weapon that does melee damage. The wood plating can cause splinters in the enemy, but too many times, and the plating will break. 2.0 Mushroom coating made at a table will cover your weapon in a temporary poison. 2.3 updated to 10. Coating doesn't do anything right now. Hero from the villagers mod will sell these. And the halfling will sell slingshots. 2.4 Plating works now, will add new plating types soon. 2.6 Natural series platings and coatings completed. The bars are made on Heavy Workbenches. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I'll make any weapon you want. Thank you. Homepage button links to: https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
BasicClasses
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Download v4.0 (409.7 KB) |
BIL |
This mod chooses a random class or race for you, based on basic dnd. There is a teacher npc that can sell you different classes to be. Requires the attributes mod, which gives you stats and a character sheet. If you aren't starting out new, then you will need to buy the character sheet from the villagers mod, when you get the hero villager. Or use cheat sheet to get it.
This is the one that brings them all together, designed to work with dnd, villagers, attributes, and starter weapons. Elves and Magic Users now have 3 spells, spellbook gained at dawn. Holy symbol placeable. 1.1 Major update to cleric. Bonus lives from dnd mod gives bonus wisdom. Wisdom gives bonus to class skill. Turn undead an item (for now) that gives a short buff. It hurts all monsters (for now). Small update to halflings. 1.23 If you roll a race, it will stay now if you take another class. 1.3 If you are a dwarf or halfling, the world looks mighty big to you. Also some benifits to Magic Users. And Theives. Upgraded Dwarves. 1.5 Paladins require 17 chr. If you are a fighting man, all you have to do is get your chr to 17. Extra lives give bonus to stats, based on class. Monks require 15 wis, 12, str, and 15 dex. 1.6 fixed Cleric. Paladin now has big benifit with holy avenger. Assassin class requires Thief class with dex, str, and int of 12 or better. 1.8 Updated some of the buff sprites, new sprites by Gilly. 1.9 A Bur-a-Hobbit. Feet, elf ears, dwarf beard, for new characters. 3.3 Druid added, if you qualify. Only purchasable from the Teacher if you meet the requirements. Turns into a beast at night with the class ability, be sure to set the key for it. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Leave a note to let me know what you’d like to see in my future work, I'll make a custom class for you. And by class, I mean anything in D&D, warforged, teifling, dragonkin, etc. Thank you. https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
attributes
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Download v3.7 (483 KB) |
BIL |
Attributes Adds old school dnd stats. Don't lose your character sheet!
I've added Gauntlets of Ogre Might. Increases your Strength. The stat bonus is (3d6)/3-3. This gives a range from -3 to +3 to different bonuses. The character sheet shows your stats, and can be stored in a chest. The dice will reroll your stats, but be carefull, because they can go lower. Fate rerolls all of them, and the others reroll individual. The first aid kit is for healing, using the wisdom bonus. It does not cause potion countdown. If your wisdom is low, you are better off with potions. Strength gives bonus to melee damage, and knockback. The different weapon tooltips will show the base and the bonus. Other mods will throw these numbers, so if you see damage 9 = 7 + 3, then you have a mod, or a debuff that is taking the 1 point away. Intelligence adds to magic damage and mana regen speed. Wisdom adds to max mana, and first aid kits. Dexterity adds to ranged damage, and a little bit to defense. Consitution is bonus max hp. Charisma adds to minion damage and max number of minions. Wild Magic! Be sure to set your keybinding for it to work. (Hit escape, go to settings, controls, and scroll to the bottom until you see mod controls and attributes:Daily. Click on <unbound> and then press what key you want it to be. I use the numberpad.) This will give you a few seconds of a random buff (using ExampleMod base). It might be a good buff, or a bad buff. Go to the discord attributes sub for more details and plans. Wild Magic is a little overpowered right now, so enjoy it till I nerf it. Melee weapons will show the weapon damage, and below that it will show the base damage and the str bonus. It will not show anything else that would add to bonus. Intelligence now adds to magic damage, and above average Dexterity adds to defense. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I'll make a custom Magic Item for you, what stat needs a bonus? Homepage links to donation link: https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Bilbo Baggins Mod
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Download v0.5.1 (39.6 KB) |
Bilbo Baggins |
This mod was made by Bilbo Baggins and has no purpose and is meant for fun :)
This Mod Includes 3 Bows 5 Magical Staffs 4 Spear 1 Pickaxe 2 Materials 1 Accessory 1 Gun 1 Armor set ______ v0.1 Released v0.2 Added Some Items v0.2.1 fixed bug v0.3 Added -3 Bows -1 Arrow v0.3.2 fixed crafting recipes v0.3.4 added new weapons and recipes and fixed stuff v0.4 added som WIP Items v0.5 Added Nights Armor Added Copper Staff v0.5.1 added icon Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Bill's Cross-mod Content
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Download v1.0.4.1 (78 KB) |
Bill |
Hey! Thanks for taking a look at this. This is a mod designed to bring classes from other mods, namely Thorium and Redemption, up to the level of endgame Calamity in order to extend their effective playable lifespans. Currently this includes Bard from Thorium on this mod and Druid on Bill's Cross-mod Content 2. This mod is not officially endorsed or supported by the Thorium, Calamity, or Redemption developers, and some parts of it may be unstable or not work properly. This is really just because I wanted to play Bard at the end of Calamity.
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |