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Craftable Radiant Jewel
Download v1.0 (7.7 KB)

Chem

5% is a dumb droprate, so why not make the Radiant Jewel craftable?
Requires Magic Storage, obviously.

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Infection of the Worlds
Download v1.6.2 (34.7 KB)

Chem

Adds a block that will spread to nearby tiles, leaving nothing behind
Basically, an invasive bacteria that will eat anything (and I mean anything!)
When creating a world with this mod, small patches of infection will spawn in the caverns of the world
How quickly can you beat the game as the infection consumes the world from the inside out?
If the spread speed is too slow, pair this mod with the Configurable Growth Speeds mod for even more challenge!

Latest update:
Areas with a large amount of infection are more ominous and menacing

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Keybrands+ Re:coded

https://i.imgur.com/2KsVjkO.png
Download v1.0.40 (1.1 MB)

Chem

A scattered dream that's like a far-off memory...
A far-off memory that's like a scattered dream...
I want to line the pieces up... yours, and mine.

Keybrands+ Re:coded is, as the name suggests, a full rewrite of the original Keybrands+ mod that I made a very long time ago.
It aims to add many keybrands with some being stronger or more versatile than others and also to expand the concepts of multi-class weaponry and equipment.
Gather keybrands throughout the game to combat the Heartless threat and become the one true keybrand master!

Currently, this mod adds:
Many, many keybrands, most providing alternate attack modes and attached abilities, plus a rework of the original Keybrand
A new town NPC, the Keybrand Master who sells restorative potions and useful materials
A new currency, Munny, used to purchase various goods
Several crafting materials, used to make and upgrade keybrands, among other things
Several consumables, including a salty yet sweet treat, and a panacea to cure all that ails you
Several accessories, including the Crown Charm which will grant you a second chance, and multiple tiers of enhanced gliding
This mod also introduces a new resource used by keybrands, MP, which does not regenerate naturally but can be restored through several methods and will recharge when depleted

Planned features:
Many more keybrands! It wouldn't be Keybrands+ without them!
Several different Heartless and Nobody types to fight
An item synthesis system with recipes that need to be deciphered
Sub-armor, equipment that can be synthesized to increase certain stats
And much more!

Developers:
Chem - Creator of Keybrands+ and lead dev
Dan Yami - Lead dev

Contributors:
Licflagg, Q, LuftRaptor - Ideas and support
Teesi - Resprites for some keybrands

Version History:
-1.0.40-
Added an icon to denote the damage type of a keybrand's alternate attack mode
Added Spiritualist Essence, the summon equivalent to the Warrior, Guardian, and Mystic essences, currently unobtainable but will be important later on
Added Stardust Fragment to the recipe of the Zenith Fragment to accomodate for the addition, it'll also use Spiritualist Essence when it becomes obtainable

-1.0.39-
Keybrand and Kingdom Key can only be used after Plantera is defeated
Kingdom Key requires 3 Zenithite to craft, rather than just 1
Zenithite is a lot less common from all sources
Zenithite now has a greatly reduced droprate from enemies when a boss is alive
Treasure Chests no longer spawn while a boss is alive

-1.0.38-
Optimized Munny and MP Orb pickup logic
Renamed Treasure Magnet to Munny Magnet to reduce confusion with the vanilla 1.4 item of the same name, this will mean that any existing Treasure Magnets will turn into unloaded items (thankfully they are fairly cheap to replace)
Slightly shrinked Strike Raid's hitbox, this shouldn't affect the overall effectiveness of the projectile
Changed the homepage to link to the github repository, in the readme you'll be able to find the discord invite link

-1.0.37-
Gave Strike Raid and Judgment afterimages and fixed up Eternal Flames' afterimages
Reduced the damage nerf for Judgment if being used with the normal Keybrand, since it made that kinda useless in general
Keybrand Mold no longer requires a shortsword
Added a secret method to obtain a certain item

-1.0.36-
Added the Hollow Sigil, a challenge item obtained on character creation, or by crafting it at a demon altar
Favoriting the Hollow Sigil will lock your maximum life to 1 point, this has a special interaction with the Crown Charm
Zenithite+ can now be found in Treasure Chests, having a 1/256 chance to replace any normal Zenithite that would drop

-1.0.35-
Judgement has reduced damage and crit rate when hitting the same target

-1.0.34-
Fixed Judgement targeting behaving strangely if its current target is behind a wall
Judgement should no longer get stuck on enemies that turn invincible (I.E. Moon Lord's eyes)

-1.0.33-
Due to the fact that it's entirely possible to have a dungeon without an Abyssal Tide, they are now always generated in chests containing a Muramasa
Zenithite+ is now actually obtainable, apparently I disabled them for some reason, probably because they were pretty useless
Added Aero-Carbon Alloy, Aerosteel Plating, and Aerogel, which all can be found in chests and can be used along with a single Zenithite+ to make the Zenitherium Crucible, though its use is currently purely aesthetic

-1.0.32-
Judgement now homes into enemies it hasn't hit recently instead of being controlled with the cursor
Judgement gives 1/3 of the usual delta granted from damage dealt, the same reduction applies to Draconic Flare's debris
Reduced Keybrand D/Kingdom Key D alt attack MP cost and

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
No Natural Life Regeneration
Download v1.0 (5.5 KB)

Chem

Disables natural life regeneration.
Equipment and buffs that heal over time as well as healing potions will still function, but other than that you won't be able to generate life naturally.
This actually makes healing potions and regenerative accessories/buffs that much more impactful and important, which I think is great for challenges.

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Better Bees
Download v1.0 (6.7 KB)

Chem

A contrast to the mod "No, Not The Bees!", this mod makes bees a little more unique and not as busted probably? I haven't done extensive testing but whatever I still think it's balanced.
All damage from bees and wasps is greatly reduced, however they have local NPC immunity which allows multiple bees to inflict damage at once.
In addition to this, they last twice as long and bees inflict poison while wasps inflict venom.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
No, Not The Bees!
Download v1.0 (5.3 KB)

Chem

Makes bee projectiles use local NPC immunity.
Now you can pulverize WoF with Beenades easier.
Yup, that's it.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Beamaxes
Download v1.1 (73.2 KB)

Chem

This is actually a mod I've been developing for quite some time after the teaser in Industrial Pickaxes, but I hadn't had the motivation to finish it until now!

Latest update: Decresed fuel consumption rate for nearly all beamaxes, canisters are slightly less expensive, Soul Canisters now only require boss souls, Glass Beamshovel is slightly less useless, all beamaxes give 75% of used materials when dismantled, Concave Lens can be crafted into a Lens, and you can craft Concave Lens using 2 Lens and 10 Glass

This mod adds a new set of tools known as Beamaxes, they come in multiple tiers and are excellent at mining from afar.
To start off, you are given a Wooden Beamaxe, which isn't the best, but it's a start.
In order to progress you are going to need to make a laser focus. You only need one for all of the beamaxes, as you can upgrade the laser focus.
If you already used your laser focus for a beamaxe, fret not, as you can reclaim it (and 75% of other materials) by dismantling the beamaxe by right clicking it in the inventory.
Better beamaxes have better range, and the late hardmode ones mine more tiles in a radius!
There's even a strange variant of the beamaxe known as the Glass Beamshovel, for that you'll need a concave lens, sometimes dropped by demon eyes.

If you have any questions or concerns regarding this mod, or would like to report a bug, contact Chem#2061 on Discord!

Localizer Package
4 years ago tModLoader v0.11.7.7 Edit | Delete
Everything has awoken!
Download v1.1 (6.6 KB)

Chem

Makes every NPC, friendly or otherwise, announce their presence with "(name) has awoken!"
It also makes them announce when they are killed with "(name) has been defeated!"
This took me like 5 minutes to make OMEGALUL

Localizer Package
4 years ago tModLoader v0.11.7.4 Edit | Delete
Better Nebula Pillar
Download v1.1 (6.7 KB)

Chem

I hate Nebula Floaters and I'm sure you do too, so I made a mod that removes them from the game.
I also made the Evolution Beast's projectiles not last several decades.
You're welcome.

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
LED Torches
Download v1.6 (14.9 KB)

Chem

Adds a single item, the LED Torch
They are pretty cheap (1 silver coin + 1 glass to make 50!) and are fairly versatile, but can't be used for housing and emit very little light when on the surface. (Only half as effective as normal torches)
As a small incentive, they emit more light when underground! (25% less bright than torches in dirt layer, and 50% brighter than torches in the cavern layer and beyond)
Be warned that once you place a LED torch, you cannot recover it, so use them wisely!

This was originally made for 1.4 to address the issues of bad torch luck, but since that has been removed, this mod has been delegated to one that provides a cheap way to light up your world.

Localizer Package
4 years ago tModLoader v0.11.7.2 Edit | Delete
Platinum Coin Portals
Download v1.0 (14 KB)

Chem

Adds a variant of the coin portal that gives platinum coins instead of gold coins. They have a 1-in-25 chance of appearing in place of normal coin portals and drop up to 5 platinum coins. Given how rare normal coin portals already are, even if a platinum coin portal appears, you probably won't get a better long-term profit, but at least the short-term profit is there. Either way, hopefully it'll spice up your gameplay just a tad, enjoy!

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Dyna-Might
Download v1.0 (7.7 KB)

Chem

This will prove to be a terrible idea.
Makes every projectile become bouncy dynamite thrown at a random angle, including some non-projectile projectiles, such as chaos balls, spores, and detonating bubbles.
Hilarity will ensue.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Chem's No Fun Mode
Download v1.0 (8.2 KB)

Chem

I ran out of spare fun for this mod. This mod makes you and all NPCs take only 1 damage per hit, critical hits are disabled. If you intend to use this mod unironically, you are just insane.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Junk Fishing Pole
Download v1.1 (15.6 KB)

Chem

If there is ever a need for those junk catches, this mod is for you!
This mod adds a Rusty Fishing Pole. Pretty simple, right?
It has high fishing power, but the catch is that it can only fish up junk.
You can obtain this rod by fishing it up with any fishing pole aside from the Rusty Fishing Pole itself like any other junk catch, or alternatively you can dip a golden fishing pole in water.

Localizer Package
4 years ago tModLoader v0.11.7.2 Edit | Delete
Chem's Masochist Mode Additions
Download v1.5 (50.1 KB)

Chem

This mod adds some additional effects to the ever so popular Masochist Mode from Fargo's Soul Mod, though you don't actually need Masochist Mode to be enabled for these effects, but it's pretty critical for a full effect.
Most of the effects added by this mod are inspired from suggestions.

I know Masochist Mode was renamed to Eternity Mode but screw that, I'm still referring to it as Masochist Mode.

DISCLAIMER: This mod assumes that you're using Fargo's Soul Mod's Masochist Mode (or Eternity Mode, pick your poison) and as such does not consider whether or not it is actually active. In addition, it's not meant to be entirely balanced, much like Masochist Mode EX.

New Masochist Mode Debuffs:
Time Rupture
Freezes you in place while blocking your vision. Stores damage taken until the debuff's duration is over. Dramatically cuts immunity frames after the initial hit.
Most definitely not a JoJo reference, that's what Time STOP is for, not Time RUPTURE.

Impaled
Disables life regen and reduces damage reduction by 10%. The duration is infinite unless the player heals.

Current additions:
The Stoned debuff instantly kills you and creates a statue in your place
Conversely, Midas will also instantly kill you, at least you won't be worthless though
Spiked slimes of all types will explode into their respective spikes on death
Ichor Stickers and Blood Crawlers explode into streams of ichor on death
Clingers and Eaters of Souls explode into cursed fireballs on death
Boulders inflict Defenseless for 10 seconds and Stunned for 3 seconds
Geysers and Flame Traps randomly inflict On Fire, Frostburn, Cursed Flames and Shadowflame for 15 seconds, they may rarely inflict Flames of the Universe for 30 seconds instead
Dart Traps inflict Crippled for 5 seconds and Venom for 10 seconds
Super Dart Traps inflict Crippled, Clipped Wings and Ivy Venom for 5 seconds
Spear Traps inflict Wounded and Marked for Death for 5 seconds
Spiky Ball Traps inflict Marked for Death and Clipped Wings for 1 second
Bones thrown by skeletons inflict Stunned for 1 second
Nailhead nails, Deadly Spheres, Skeleton Sniper bullets, Everscream needles and ornament sharapnel inflict Wounded
Shadow Fireballs inflict Time Rupture for 1 second
Most Moon Lord attacks inflict Time Rupture for 1 second
Phantasmal Spheres inflict Time Rupture for 2 seconds
Phantasmal Deathray (all variants related to Moon Lord) inflicts Time Rupture for 3 seconds
Golem is undefeatable outside of the temple if you haven't defeated it yet
Lihzahrd Bricks, Wooden Spikes, Pressure Plates, and all traps in front of natural Lihzahrd Brick Walls cannot be mined until Golem is defeated
Before Plantera is defeated, you have a limited amount of time to scout the temple, in addition you cannot use any items or loot any chests
After Plantera is defeated, you're given a 5 minute time limit to explore the temple and fight Golem, this timer is disabled while Golem is alive

Localizer Package
4 years ago tModLoader v0.11.7.4 Edit | Delete
Scrolling Health
Download v1.7 (12.6 KB)

Chem

Adds Earthbound's staggered health-scrolling mechanic to the game, allowing you to save yourself should you take mortal damage.
Gone are the days of instant damage!

(I gave up on making staggered healing btw, sorry)

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Polygon Tile
Download v1.2 (18.6 KB)

Chem (Sprites by Crim)

Adds a simple tile that looks pretty much like a blank polygon panel, simple as that. Also adds a wall version if that suits your fancy.
Craft them using dirt at a heavy workbench!
If you want something more contrastive, you can make Pure Polygons from the normal Polygons and vice versa.

Localizer Package
4 years ago tModLoader v0.11.7.7 Edit | Delete
Creeper, Aw Man
Download v1.7.5 (3.2 MB)

ChemAtDark

Aw man, here we go again.
This is a mod that adds Minecraft's iconic hissing, exploding mascot to Terraria.

Current Features:
3 variants of Creepers: Standard, Charged, and exclusive to Creeper, Aw Man, the Stealth Creeper.
1 pet: An adorable Creeper Hatchling who rides into the night on a Phantom!
1 tile: A Jukebox that plays music!

---Version History---
1.7.5
[~] Updated author name
[~] Fixed Creepers sometimes dropping stacks of 0 Explosive Powder
[~] Creepers no longer spawn in multiplayer (compatability is hard and I can't be asked to fix it at the moment, all the related items are still available however)

1.7.4
[~] Creepers of all types now detonate when set aflame, an easy way to dispatch earlygame Creepers with the Wand of Sparking, though you won't get any loot this way
[~] Adjusted some text related to the Creeper Hatchling pet

1.7.3
[~] The description of Creeper's Awe will now warn you that the resulting explosion will also hurt you, apparently I forgot to test that

1.7.2
[~] Stealth Creeper actually inflicts Unstable in Eternity Mode, they also do less damage in Eternity Mode to make it matter
[~] Removed Stealth Creeper auras because it makes more sense for it to be stealthy, auras remove that stealthiness. Besides, their other abilities make up for the lack of auras

1.7.1
[~] Standard Creeper's large aura now properly displays dirt particles instead of stone, whoops

1.7
[+] After some consideration, support for Eternity Mode for Fargo's Soul Mod has been reimplemented, though not everything related to it is present at the current moment, the following features have been added:
[~] All Creeper types have a small aura of Stoned
[~] Standard Creepers have a large aura of Antisocial
[~] Stealth Creepers have a large aura of Marked for Death
[~] Charged Creepers have a huge aura of Lightning Rod
[~] Creeper explosions inflict Defenseless and Stunned for 5 seconds, as well as Fused for 15 seconds if you survive the initial hit
[~] Stealth Creepers will also inflict Unstable for 10 seconds with their explosion
[~] Standard Creepers can detonate even if you're behind a wall, they also have a chance of spawning as Stealth Creepers in prehardmode
[~] Stealth Creepers are completely silent and don't take damage from water sources, they also cannot be targeted by homing projectiles under any circumstances
[~] Charged Creepers have significantly more health, their resistance to damage is unchanged
[~] Creeper's Awe drops from Charged Creepers, which gives attacks a chance to inflict Fused, it can no longer be placed like a furniture item

1.6.3
[~] Player detection now uses CanHit instead of CanHitLine, as it has been determined to be more accurate

1.6.2
[+] Added an easter egg to the Creeper pet
[+] Suspicious Looking Gunpowder is significantly easier to obtain and is now once again a guaranteed drop from Charged Creepers

1.6.1
[+] Stealth Creepers have slightly more damage resistance when cloaked
[~] Ranged projectiles will now miss Stealth Creepers when they are at full health, however they are not as quick at exploding in this case

1.6
[~] Added a friendly reminder to remove the old version of Creeper, Aw Man from your enabled list

1.5
[~] Stealth Creepers have more damage resistance when cloaked at least halfway and cannot be critically hit when fully cloaked

1.4.1
[~] Fixed an issue with Charged Creepers exploding

1.4
[~] Drops from Creepers now require some sort of interaction with the player, no more lava farms though not that they worked with Stealth and Charged Creepers anyway

1.3
[~] Sped up the standard Creeper's fuse time
[~] Lowered all Creepers' damage resistance a bit

1.2
[~] Stealth Creepers briefly lose their invisibility after being hit, they also take a while longer to blow up but are somewhat quieter to compensate

1.1
[+] Added recipes for grenades, bombs, and dynamite using explosive powder and iron/lead, these recipes will become obselete pretty quickly but at least you'll have a use for all that explosive powder in prehardmode
[~] Adjusted explosive powder drop rate for charged Creepers because I forgot to

1.0
Changes from previous release:
[+] Code is cleaned up and generally better
[+] Added banners
[~] A namespace change was in order
[~] Initial time for Creepers to play their "say" sound is randomized
[~] Time between Creeper "say" sounds is slightly longer, from 2-5 seconds to 3-7 seconds
[~] Standard Creepers should have better collision detection logic when deciding to blow up
[~] Stealth Creepers have a slightly different sprite, it looks pretty menacing now
[~] A few changes to how Creepers explode, they no longer use a projectile
[~] Jukebox now plays C418 - Wait instead of M

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Crimsanity Weaponry (AKA Yeethaw Arsenal)
Download v1.9.8.0 (339 KB)

ChemAtDark & DirgeofSwans

Previously known as Yeethaw Arsenal, we now have a team name: Crimsanity!

Newest Update:
- Paradox Mirror rework, it is now craftable, replacing its previous obtain method

Last 3 Updates:
- Stone Pellets lose damage after bouncing off a surface or enemy
- Many, many reworks have been made to various weapons
- Damocles' Misery will no longer instantly kill you when the sword falls, instead it just hits you for a massive amount of damage, removing the buff and imparting a 5 minute cooldown in the event you survive the hit

You want more weapons?
We've got more weapons!
We even have a few miscellaneous items!

...Sorry I don't feel like making a better description right now but here's what the mod adds so far:

Slime Bow, coats wooden arrows (including a couple flaming arrow types) in bouncy gel that even bounces off of enemies!
Hyper Scope, a magic weapon that can be charged to fire more powerful shots at the cost of additional mana
Stone Pellets, rebounding heavy bullets that inflict damage and knockback based on velocity, especially powerful at very close range, has an endless pouch variant
Grapeshot, essentially a shotgun blast of stone pellets with reduced damage and does not inflict extra damage at close range, lacks an infinite variant
Valmanway, an upgradable melee weapon that slashes rapidly, cutting your foes to bits!
Flare Boomstick, a combat upgrade to the Flare Gun with better damage output, still good for utility but less useless in battle!
Pulse Reflector, a device that can reflect projectiles on demand, it looks oddly familiar...
Voodoo Heart, a strange accessory that can reduce the amount of damage the player will take, there is a hidden drawback to this however
Lowercase R, a curious gun that fires the word 'BULLET', therefore able to inflict damage rather quickly, there's something about it that's familiar...
Wooden Bullets, relatively cheap bullets that break into sharp wooden fragments
Gatling Gunpack, a unique device strapped to the back that fires bullets as you fly, perfect for jetpack joyrides! It's very expensive and impractical, but who cares when you've got a freakin' machine gun jetpack?
Terra Nova, through blood sacrifice, the gods purge all that is impure
Paradox Mirror, an accessory that turns your mana into your lifeblood
Saber's Edge, a sword that can increase enemies' vulnerability to critical hits

More to come soon!

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Rush
Download v0.1 (7.7 KB)

Cherry

Legit is a better Battle potion. Not Much to explain. Also adds defense and speed.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
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