tModLoader Mod List
| Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
|---|---|---|---|---|---|---|
|
Terraria Items+
|
Download v0.5.9 (221 KB) |
Amaterasu |
Terraria Items+ has many things to offer in your Terraria world!
WHAT IS TERRARIA ITEMS+? Terraria Items+ is a simple mod that does not touch any core files and is safe to stack with almost all mods that tmodloader has to offer, Terraria Items+ adds some items that people have been requesting to be included in the game, so I decided to bring this thought to reality and put some of the most requested items in this mod! WHAT DOES THIS INCLUDE? 16 Items at the moment, more to come. Comet Fire - Post-ML Rapid Assult Rifle Endless Chlorophyte Pouch Endless Crystal Pouch Endless Cursed Pouch Endless Exploding Pouch Endless Golden Pouch Endless High Velocity Pouch Endless Ichor Pouch Endless Luminite Pouch Endless Meteor Pouch Endless Nano Pouch Endless Party Pouch Endless Silver Pouch Endless Venom Pouch Molten Metal - Pre-WoF Projectile-shooting, game-breaking long sword True Terra Blade - ooooh yeahhh Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
Random Stuff
|
Download v1.3.4.1 (221.6 KB) |
EterSky |
Random Stuff is a mod that adds... well... stuff !
At this moment this mod has: 35 Swords 14 Accessories 48 Crafting Materials 2 Cheat Items 1 Crafting Station 5 Armor Sets Planned features: None for now lmao ---Discord--- Discord server: https://discord.gg/ATVmZ3c ---Notes--- No notes for now ---Changelog--- (+ means "Added", - means "Removed", *+ means "Buffed", *- means "Nerfed" and * means "Changed".) 0.1: + Release. 0.2: * Nothing lol this update was an error. 0.3: *+ Increased amount of Ectoplasm needed for Rainbow Sword from 75 to 99. *+ Increased amount of Solar Fragments needed for Rainbow Sword from 30 to 35. 1.0: + Added a shield (i was lazy for the in-game sprite). 1.0.1: + Added the discord server invite to the description. 1.1: + Added FOUR swords, FOUR ! 1.2: + Added the Mecha Shield, Turtle Shield and Rainbow Shield. *- Nerfed Warrior Shield. 1.2.0.1: * Made the update on the browser. 1.2.1: + Added 23 crafting materials. *+ Slightly changed Rainbow Shield recipe. 1.2.2: + Added the Magic Sandstorm Sword 1.2.3: + Added 10 upgradable swords and accessories. + Added The Godly Ring (cheat item). *+ Added Soul Sword [LV.10] to Rainbow Sword's recipe. *+ Increased Rainbow Sword's base damage from 350 to 400. *- Nerfed Mecha Shield melee damage. *- Lowered the number of Ectoplasms needed for Rainbow Sword from 99 to 75. * Increased Rainbow Sword's rarity from 10 to 11. * Redone the description, one line = one change. 1.2.3.1: + Added The Godly Ring in the mod's content, yes i forgot that. 1.2.4: + Added the Fast Wind Blade. + Added the Tornado Blade. + Added The Godly Sword (cheat item). 1.2.4.1: *- Nerfed Magic Sandstorm Sword. *+ Buffed Soul Sword LV 10. 1.2.4.2: *+ Changed the Magic Sandstorm Sword size. * Changed the crystals rarity. 1.2.5: + Added the True Magic Sandstorm Sword. 1.3: + Added the True Rainbow Sword. + Added the Lunar Anvil. + Added the Crystal Duplicator. + Added the Prehardmode Bar. + Added the Hardmode Bar. + Added the Trophy Crystal. + Added the Mask Crystal. + Added the Expert Crystal. + Added the Boss Crystal. + Added the Slayer Crystal. *+ Added all new crystals to the Monochromatic Shard 4 recipe. *- Changed the Monochromatic Shard 1 craft to only require either of the evil crystals instead of both. *- Changed the PH Yoyo Crystal craft to only require either Malaise or Artery instead of both. *- Changed the Hearty Necklace LV2 craft to only require either Crimtane or Demonite Bars instead of both. *- Changed the Soul Sword LV2 craft to only require either Crimtane or Demonite Bars instead of both. *- Nerfed almost every crystal crafts. *- Nerfed a bit the Magic Sandstorm Sword craft. * Made all of the crystals stackable to 30. * Redid almost everything in the description. 1.3.1: *- Nerfed the Soul Sword/Hearty Necklace LV5 recipe to only require either Adamantite or Titanium. * Removed the Demon Heart in the Expert Crystal craft. * Made Fast Wind Blade only require 1 of the 2 evil bars. 1.3.1.1: + Added 10 elements, they will be useful in 1.3.2. 1.3.1.2: *- Elements now drop at a 1% chance (was 0.5%). *- Ultimate Element now drop at a 0.33% chance (was 0.04%). 1.3.2: + Added the elemental swords. * Fixed something in the Ultimate Element description. 1.3.3: + Added the Forged Souls. + Added the Forged Armors. * Fixed the True Rainbow Sword projectile. 1.3.4: + Added 3 beam swords. + Added... a rock ? *+ Added Mythril/Orichalcum anvil and lead/iron anvil to the Lunar Anvil craft. *- Lunar Anvil no longer works as an adamantite forge. * Fixed the Lunar Anvil tile sprite. 1.3.4.1: - Removed crafts for The Godly Sword and The Godly Ring Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
|
Zipsters Mod
|
Download v1.7.2 (79.5 KB) |
The_Mighty_Zippy |
|----------ZIPSTERS MOD!----------|
Zipster's Mod is is a mod themed around creating real world weapons and putting together a selection of items that I think would be a cool addition to the game, it's not super serious. I add most of the items in the mod to fill small gaps I feel have been left in the original game, so I have tried to balance the items as best as possible. Here is a link to my Forums Page: https://forums.terraria.org/index.php?threads/zipsters-mod.85253/ ~-~This Mod Includes~-~ -Some Historic British Firearms -Unreal Tournament 1999 GOTY Edition inspired weapons -Fallout: New Vegas Inspired Weapons, items and enemies -Fallout Weapons and Items -Cool Hats (Pretty Epic Right?) -A small selection of other items like tools and accesories! ~-~New To This Mod~-~ -Fallout: New Vegas Inspired Items! -Death claw inspired "Dead Claw" Monsters will spawn in the underground desert! -A selection of inspred weapons will drop from "Dead Claws" -The EM-2 Rifle! The perfect rifle to fill the gap between the Megashark and Vortex Beater. -The Desert Ranger Armour -Many sprite updates. ~-~Coming Soon To This Mod~-~ -New NPC's -New Enemies -A New Invaision Event -New Decorations -A standalone Fallout inspred mod. -An update on the mods forums page (I know, it really needs to be done) ~-~The Mods Current State~-~ This mod is a working progress, so not everything will be perfect and work 100% correctly as I am always working on it. New features are always being tweaked and added, so thank you for downloading my mod it means the world to me! =) Recently I have added more advanced items and fixed some bugs involving the positioning of the new projectiles form magic weapons and the spawn rates of some of the enimies I have added to the game. It has been worked on from the 8th Of October 2017 - Present! ~-~A Note From The Developer~-~ Hi! I'm known as The_Mighty_Zippy/The_Zipster online and this is my first and only Terraria mod (Hopefully not for long!). I have loved this game and played for many years, and have always dreamed of adding my own items to the game. I was so happy when I found Tmod Loader as it allowed my to do that. I am only young and I am not brilliant at coding with C#, so thank you for downloading and trying my little Terraria mod! -Created by The_Mighty_Zippy Localizer Package |
4 years ago | tModLoader v0.11.8.6 | Edit | Delete |
|
Slime Biome
|
Download v2.4 (1.1 MB) |
Quethed |
More info at https://github.com/Quethed/Slime_Biome
The Slime Biome Mod is a WIP (Alpha), but it is a mod about Slimes There is a mid amount of content at the moment. Slime biome is a biome that spawns underground. It has new things to fight, new loot, even minibiomes. there are 6 colored minibiomes, 3 spawn per world (in pairs of 2 like copper and tin). There is a hole minibiome in the center, the "Oasis". The oasis is filled with houses (never valid). There is exactly 1 per world, and its filled with loot to explore. Right now there is: 3 buffs 24 Walls, Some Unsafe 56 Tiles, 2 Ores, some unobtainable 21 NPCs, Including Example Mod's Flutter Slime (with modifications), some unobtainable 88 Items, some Unobtainable Notes: 1: Slime Staff is a 1% Drop from non-HardMode enemys in the biome 2: Slime torches make no sense 3: Voting for flutter slimes ended with 5 yes, 0 no. (I am keeping flutter slimes if example mod is ok) 4: The position is locked to 2/3 down Y axis (Any size, even custom), but anywhere on the X 5: EVERYTHING in the WG of the biome is scaled by "maxTilesX" in the world stats, extra large worlds work 6: it is very config heavy, but config can very on whether they work. Credits: Quethed, for most of the mod Example Mod Creators, for Flutter Slime Known bugs: furniture in the eye can be buggy in placement any increased melee speed may break the quick slime sword, because it is already close to the computer max if aligning is just right, at just the right spot, jungle temple will cut the middle (It is somehow that massive) if the oasis is clean from rails destroying houses (or at all) then you are lucky large worlds get geysers everywhere in oasis enemy config and stats are broken slime biome can sometimes be too big in main world gen Remove underworld walls Slime biome can again spawn around the dungeon World Gen can crash sometimes Compatibility: 1=not compatible 2=unusually compatible 3=sometimes compatible 4=usually compatible 5=completely compatible a=broken b=partially broken c=fine terraria=4c "look at the bug list, some things in there are it" tremer=4a "if a mud structure spawns just right, it destroys the middle" spirit mod=5c elements awoken=1c "well, do you want to be on fire?" thorium=5c crystilium=5c wmitf=5c alchemest npc=5c the antiaris=4c "removes the fun of finding the biome" calamity=5c mod helpers=5c wormholes=3c "removes the fun of finding the biome" extensive inventory=5c boss checklist=5c antisocial=5c banner checklist=5c calamity addon=5c easier boss loot=5c fkbosshealthbar=5c instant respawn=5c itemchecklist=5c joost mod=5c magic storage=5c max stack increase=5c max stack plus=5c recipe browser=5c "the" fixer=5c vein miner=5c weapon out=5c / = changed * = trying to implement + = added - = removed | = bug ~ = bug fix -- V 2.4 Slimy Overhaul Update -- + Ghost slimes + New debuff: "Spectrally Sticky" + Slime clouds + Slime islands. they spawn in the oasis * wall spawning mostly + Central slime island. it is notably big / Slime trees now spawn on the grass. (they before required planting) / Slime oasis structures and slime oasis furniture have new code to spawn smoother and better, but they are still not perfect / Slime oasis structures can now have multiple floors + Slimelings dropped from new sleeping slimelings + Slimelings can now be in weak slime blocks + Slimeling staff ~ Slime chest shrines now properly adapt color to minibiome + Slime chest shrines can now spawn broken + Slime blocks can now connect with some vanilla blocks + Slime beams + Slime badges to honor the 10,000 downloads of this mod ~ Slime katana now has 1 knockback ~ Protecting slimes now drop gel + Colored slime recipes ~ Slime wood is now a wood + Slime merchant. He moves in if you validate his house in slime biome, and cannot be moved from that spot / Both flutter slimes do more damage than 2 / Enemy config changed to be more adaptible / Slime blocks can now be bounced upon + Pots in slime biome now have a unique style; they are now slime pots ~ Sticky and slime biome status now is removed correctly when out of slime biome / Slime crates are now fished at accurate rates / Minibiomes can no longer spawn near each other or to the center + New world generator that makes slime biome blobby and spread / Main generator is now the blobby one + Teleport stations in the center of each minibiome + Magic Slimeballs ~ Slime biome is no longer considered entirely by weak slime blocks ~ Red minibiome map color was updated to the new color rather than the old lime ~ Crystalized slime now is given correct nam Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Useful Jungle Mimic Mod
|
Download v1.0.1 (18.6 KB) |
RecPlus |
Terraria has 3 official biome mimics: Corrput, Crimson and hallow mimic. But there's a hidden biome mimic, the jungle mimic. In vanilla this mimic cant be spwaned and it doesnt has any drop, and the question is: What this mod does?, Exactly, this mod adds loot and spawn to the jungle mimic.
This mimic spawns different that another biome mimics, this mimic spawns killing any underworld jungle enemy (incluiding mods enemies) with 1 to 750 chance. This mimic drops the next stuff: - Thorn Hook (yes, the same that drops plantera) - Feral Lance (melee) - Wildubra Venum (magic) - Tortoise Hunter (ranged) - Leaf Wings (The same that sells the witch doctor) - Jungle stuff (spores, stingers and vines) - Life Fruit (1/10 chance) To summon the mimic manually, you need to craft the moosy key. To craft the key you need: - 3 souls of light - 3 souls of night - 3 jungle spores - 1 vine - 3 stingers Pd1: To craft the key you need a Work Bench Pd2: Idk how the biome mimics summon system works, therefore (for now) this mimic summons like a normal boss Any question contact me in discord (Dok#9396) and if you like this mod, dont forget to share it with your friends! Mod by RecPlus Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Ophioid: A Boss fight mod
|
Download v2.13 (5.4 MB) |
Kranot & IDGCaptainRussia |
Ophoiod is a mod focused on a boss and a multi-phase rematch later on that cuts down on soul griding in hardmode after the mecha bosses.
Supports Boss Checklist and Yet Another Boss Healthbar Requires IdgLibrary (search on the mod browser or go here http://javid.ddns.net/tModLoader/download.php?Down=mods/Idglibrary.tmod) Source code available on github Current Content: -2 summoning items for both evil biomes and 1 for the rematch fight -2(2nd boss has 3 phases) Bosses (With trophy and mask and a pet item!) Version History : V2.11 Ophiodpede drops his items at the body segment closest to who he was targeting V2.10 Proper Boss-checklist support! V2.09 Fly minions now fly off when the boss is not longer alive Ophiodpede (rematch) becames invulnerable at 5% HP, and his body segments are now properly buffed V2.07 This isn't really an update to the mod, but rather an update to information about the mod. The mod's homepage has been moved to my github as the Terraria forums staff will not give me control over the mod's thread without Kranot's approval (who practically doesn't exist at this point so you see the problem here), so I am unable to update any of out of date info on the mod's homepage. So now the homepage links to a wiki page on my github, where you can find UPDATED info on the mod as well as other things you may want to know about, the forum page is still a valid place to leave feedback for me as I still read there, but this update is really just a PSA. V2.06 So remember when I said there wouldn't be a treasure bag? Well as it turns out Kranot DID make one and I forgot to add it, so here you go! It only drops from the rematch however Did a sort of hard-counter to make the music play properly Discovered a bug, it's rare and how to cause it: by having no NPCs in your world. Something that's bound to not happen anyways, but if there are no NPCs, the boss with spawn with only 1 segment. So if you have this problem, this is why. V2.04 Added unfinished music tracks for the rematch, read below why they are unfinished and for an annoucement. The Fly phase was aparently missing its custom health bar support from YABHB, fixed. V2.03 The Worm phase has received a slightly stronger velocity cap when charging at the player. Furthermore, when airborne, if Ophoiopede is too far away from the player, his X velocity will slow down and he will become less likely to despawn V2.01 Updated to the new TMODLoader V2.0 -Alrighty here it is! The big update that finally adds the part 2 of the fight! -just be warning while you can fight it after golem, it's tougher than you may be prepared for... -I'll be rolling out minor updates with feedback and bug fixes as I discover them, thank you for waiting... WAY too long for this! -Fixed the Infested Compost not working in a Crimson World V1.94 -Fixed messed up body sprites, the WIP version of the boss has been buffed... V1.93 -Is now linked with GitHub! Link is on the 2nd post in the homepage. V1.07 -Fixed Projectiles not appearing for clients in network games V1.05 -Mod release -Disclaimer So some time ago Kranot and I stopped talking and I recently cut contact with him all together, So there won't be any more sprites being made (by him atleast), and that means no more content outside of what was planned. I don't think he even knows I finished 'his' mod, as he likes to view it. I have been working on a content mod I am very passionate about called SGAmod and am looking for spriters Check it out, if you like Ophioid-Mod, you'll like SGAmod <3 Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
|
Krickemod
|
Download v0.1 (15.3 KB) |
Krick |
A mod that adds dumb stuff I decided to add. Good times all around.
Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
World Expansion
|
Download v1.0.3 (8.2 KB) |
Quicksilvur |
World Expansion: The Terraria Mod
Terraria usually sets the boundaries of your map around 20 blocks before the very edge, making it painful to reach those impossible treasure chests or other things, such as finishing world-length-long builds or massive ocean structures. This mod allows you to access parts outside of your world that you couldn't before! World Expander will expand your world to the very edge of your playable map, including extra height in Space and deeper in the Underworld. World Contractor reduces your world back to normal size, but your blocks will remain saved for the next time you wish to visit your expansion. Official video of the mod: https://www.youtube.com/watch?v=skzWM-Tfe00 V1.0: Initial release. V1.0.1: Small addition and bug fixed when pausing at the left-most side of the world will cause the game to crash. V1.0.2: Added 2 new items, Shrink and Widen, which do exactly as the name implies. V1.0.3: Added 3 new items. Two of which control boundaries based on player position, and the third removes all boundary limits entirely. Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
The Endless Eternity
|
Download v0.1 (4.4 KB) |
Steve |
The Endless Eternity is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
wasd unreal mod
|
Download v0.2.6 (50.1 KB) |
Voyaka_GOD |
pootis sword Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
Erisal
|
Download v0.14 (101 KB) |
PhiloTheSnivy |
Erisal is a pretty cool mod, it does...stuff.
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Spectral Aves' Calamity Chiptune Boxes Mod
|
Download v1.2 (14.3 MB) |
Alphakip & SpectralAves |
This mod adds special music boxes that play Spectral Aves' Calamity mod music remixes.
Boxes are crafted by catching a Spectral Avian in a bug net and putting it in a terrarium, crafting bread (Hay and a water bottle at a furnace), then crafting Bread with the respective box at the Spectral Avian Terrarium **CALAMITY MUST BE INSTALLED FOR THIS MOD TO WORK** ~Thank you to SpectralAves for letting me make this mod ~Thank you to DM Dokuro for allowing us to use remixes of his music in this mod ~Thank you to the Calamity Devs for allowing us to make this mod ~Thank you to LordMetarex for allowing us to make 8-bit versions of their Music Box sprites ~Thank you to GabeHasWon for help with code ~Thank you to Hallam, God Of Rainbows for testing ~Thank you to Glitched_Pixel for the Icon ~Thank you to all of you who enjoy Spectral Aves' music Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
DNI's Odds and Ends
|
Download v1.7.1.1 (204.2 KB) |
DaiNekoIchi |
Adds ridiculously unique(?) mid-endgame content with ridiculous recipes.
Currently has: 7 Items 11 Weapons 7 Accessories Changelog: v1.7.1.1 - Fixed mod icon v1.7.1 - Migrated to tModLoader v0.11.6.2 - Fixed several major bugs - Nerfed Blood Dagger (now only scales health restored) v1.7 - Migrated to tModLoader v0.11.5 - Fixed recipe errors - Added the following -- Weapons --- Resounding Blades -- Accessories --- Arrow Homing Assistant v1.6 - Added Hourglasses (Empty, Crimson, Corrupted) - Fixed Blood Dagger bug where it caps health & healing to base max health only v1.5.0.1 - Fixed missing Flame Mana Potion recipe v1.5 - Another Final Fantasy reference, yes - Added Phoenix Down - Added Purified Ichor Potion - Added Flame Mana Potion v1.4 - Yes it's a Final Fantasy VIII reference - Added Revolver Gunblade v1.3.0.1 - Removed debug text when triggering blue Wild Card v1.3 - Fixed crash upon death - Fixed missing recipe for Dark Sphere - Added Wild Cards v1.2 - Migrated to tModLoader v0.11.4 - Fixed mod crash related to Horologist's Tome - Code overhaul, items should now work regardless of item/projectile hit with their proper types (melee/ranged/magic) - Added Dark Sphere - Added Goddess' Tear v1.1.2 - Fixed tooltip display and leveling bug for Luminite Band of Grit / Blood Dagger - Fixed tooltip display for Dragoon Ring - Fixed spear range for Spear Gun (it was too short) v1.1.1 - Fixed crash due to unbound keys in config - Updated a few accessory sprites (thanks to Logodum!) v1.1 - Added Spear Gun - Added Dragoon Ring v1.0 - Initial release Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
|
Terraria Adventure
|
Download v0.2 (3.4 KB) |
Da Dankest Dog Ever |
Terraria adventures mod is a mod the add a whole lot more...
well in the future its only in 0.2 and i only know how to make swords \(._.)/ Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
Whimsical Nothings
|
Download v0.2 (78.7 KB) |
Nic642 |
Whimsical Nothings adds in some armor sets for the Old One's Army event, more to come... eventually...
Sets: 1st Tier- Azure Knight Crimson Knight + Mage Hat 2nd Tier- Stag Dragon Misc.- Wasp Set Toy Set Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
Saratoubi
|
Download v1.1.4.4 (114.1 KB) |
Saratoubi |
So uhh... Don't know who's been downloading this but thanks I guess.
Feel free to add me and tell me what you think. I really published this to test this mod with my friends. Kevin is a friend of mine. -woring on new item. -Nerfed the broken items. -You can summon Kevin (don't know why you would) -added some stupid testing stuff -sludge block still broken lol Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
King's Last Stand
|
Download v0.0.3 (15.4 KB) |
microman502 |
King's Last Stand is a currently extremely minor mod. It adds some cool midway weapons, and utilizes some items that become unused after a while.
It currently adds: -5 Weapons -2 Accesories -2 Items (1 consumable) -1 piece of armor Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Arsenal mod
|
Download v0.1.2 (19.2 KB) |
m0x3mkx, NABIRIY |
This mod adds some new ranged guns in the game.
Now we have: * 11 new guns; * 2 new types of ammo; * 2 new items. Warning: this mod is under development. Please send bug reports, balance issues and ideas to our GitHub repository or to following email: choochooh55@gmail.com We want to make a great mod. Thanks! Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
|
Gurren Lagann
|
Download v0.1 (6 KB) |
Kassy |
Gurren Lagann is the mod that will pierce the heavens!!!!!!
So far this mod is version 0.01 (Pre-Alpha) List of features and items i *plan* to have: -Spiral Power UI (Power Meter) -Spiral Power (Crafting Ingredient) -Lots of Drill weapons -And Obviously Gurren Laggan (and its later forms) -Spiral-Power Crafting station. ~~~~~~~~~~ In this version, there is only two things -Spiral Power (Crafting Ingredient) -Spiral-Anvil ~~~~~~~~ Hope you have fun nonetheless the lack of items! ~~~~~~~~ We also need spriters, code-makers and bug testers, just saying.. Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Chlorostuff
|
Download v0.8.3 (37.7 KB) |
HeroScorp |
This mod adds 3 new guns, 2 OP melee weapons, a ranged aromor set, an improved Undertaker, a new type of bar, and a Plantera summoning item. Enjoy!
Check out my Terraria Forum page to give suggestions for my mod or to report bugs. Thanks for checking this mod out! The ranged set gives less bonus damage per shot than regular Shroomite armor; however, the damage for every ranged weapon is increased, without needing to change helmets! That means increased damage and less inventory searching. Changelog: 0.8.3 Balanced the Chloroshot (did a playthrough and saw it was WAY too OP) Lowered the amount of feathers needed to craft the Bald Eagle Lowered the amount of Chlorophyte and Shroomite bars needed to make Shroomophte Made the Bald Eagle's tooltip more descriptive of what it does Deleted old patch notes 0.8.2 Adjusted values for the improved Undertaker Adjusted other things (I forgot what I did honestly) 0.8.1 Added the Shroomoshark, an upgrade from the Megashark Added Shroomophyte Bars, the new crafting material for the Shroomophyte armor, Shroomoshark, and more items to come Balancing changes 0.7.4 Changed the recipe for the Chloroshot Tweaked the Bald Eagle Started work on a new ranged weapon and special bar type 0.7.3 Fixed description grammatical errors 0.7.2 Added mod icon 0.7 Changed the sprites of the Bald Eagle, Chloroshot, PickAxeHamSword, and the Shroomophyte armor Fixed Chloroshot's bullets not coming from the barrel of the gun Changed Bald Eagle's damage from 40 to 35 Balanced Shroomophyte Armor Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |