tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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COD zombies
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Download v1.7.6 (2.7 MB) |
snipeparpar, and leechyh… |
this mod is being made, bye me (snipeparpar/owner/coder/spriter) and xavierhax/leechyhax (spriter)
https://discord.gg/WhTZCZDvvU COD zombies, a great game that i played as a kid and still play till this day, was play some terraria made a texture pack based on COD zombies, and started to think what if i make this a mod, and then i well did, but i also am cus im not done, enjoy :) UPDATE 1.7.6 USEABLE IN SURVIVAL NOW added 4 perks (music boxes) they can be equiped or just used like a normal music box they do just become invisible when you click it, will try to found out why soon and patch that all 4 of them drop from the moon lord, they have about 2.5x more of a chance to drop then 115, and they also drop from the boss bag will get new sprites for them soon, spriter needs to finish them ------------------------------------------- PATCHES, AND BUG FIXES ------------------------------------------- Fixed not being able to craft weapons such as .Raygun .Raygun mk2 .Mustang and Sally ------------------------------------------- also made it so that you can craft these guns now .WonderWaffe .Hell's Retriever ------------------------------------------- Fixed all 115 drop bugs and issues, such as .not dropping from moon lord bags .rarly spawning .sometimes giving over 200 .never giving it for some reason ------------------------------------------- Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The Trickster
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Download v1.7.5.9 (169.6 KB) |
hamstar |
A strange imp occasionally appears on your journey to cause mischief. It may not be as it seems...
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Creeper, Aw Man
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Download v1.7.5 (3.2 MB) |
ChemAtDark |
Aw man, here we go again.
This is a mod that adds Minecraft's iconic hissing, exploding mascot to Terraria. Current Features: 3 variants of Creepers: Standard, Charged, and exclusive to Creeper, Aw Man, the Stealth Creeper. 1 pet: An adorable Creeper Hatchling who rides into the night on a Phantom! 1 tile: A Jukebox that plays music! ---Version History--- 1.7.5 [~] Updated author name [~] Fixed Creepers sometimes dropping stacks of 0 Explosive Powder [~] Creepers no longer spawn in multiplayer (compatability is hard and I can't be asked to fix it at the moment, all the related items are still available however) 1.7.4 [~] Creepers of all types now detonate when set aflame, an easy way to dispatch earlygame Creepers with the Wand of Sparking, though you won't get any loot this way [~] Adjusted some text related to the Creeper Hatchling pet 1.7.3 [~] The description of Creeper's Awe will now warn you that the resulting explosion will also hurt you, apparently I forgot to test that 1.7.2 [~] Stealth Creeper actually inflicts Unstable in Eternity Mode, they also do less damage in Eternity Mode to make it matter [~] Removed Stealth Creeper auras because it makes more sense for it to be stealthy, auras remove that stealthiness. Besides, their other abilities make up for the lack of auras 1.7.1 [~] Standard Creeper's large aura now properly displays dirt particles instead of stone, whoops 1.7 [+] After some consideration, support for Eternity Mode for Fargo's Soul Mod has been reimplemented, though not everything related to it is present at the current moment, the following features have been added: [~] All Creeper types have a small aura of Stoned [~] Standard Creepers have a large aura of Antisocial [~] Stealth Creepers have a large aura of Marked for Death [~] Charged Creepers have a huge aura of Lightning Rod [~] Creeper explosions inflict Defenseless and Stunned for 5 seconds, as well as Fused for 15 seconds if you survive the initial hit [~] Stealth Creepers will also inflict Unstable for 10 seconds with their explosion [~] Standard Creepers can detonate even if you're behind a wall, they also have a chance of spawning as Stealth Creepers in prehardmode [~] Stealth Creepers are completely silent and don't take damage from water sources, they also cannot be targeted by homing projectiles under any circumstances [~] Charged Creepers have significantly more health, their resistance to damage is unchanged [~] Creeper's Awe drops from Charged Creepers, which gives attacks a chance to inflict Fused, it can no longer be placed like a furniture item 1.6.3 [~] Player detection now uses CanHit instead of CanHitLine, as it has been determined to be more accurate 1.6.2 [+] Added an easter egg to the Creeper pet [+] Suspicious Looking Gunpowder is significantly easier to obtain and is now once again a guaranteed drop from Charged Creepers 1.6.1 [+] Stealth Creepers have slightly more damage resistance when cloaked [~] Ranged projectiles will now miss Stealth Creepers when they are at full health, however they are not as quick at exploding in this case 1.6 [~] Added a friendly reminder to remove the old version of Creeper, Aw Man from your enabled list 1.5 [~] Stealth Creepers have more damage resistance when cloaked at least halfway and cannot be critically hit when fully cloaked 1.4.1 [~] Fixed an issue with Charged Creepers exploding 1.4 [~] Drops from Creepers now require some sort of interaction with the player, no more lava farms though not that they worked with Stealth and Charged Creepers anyway 1.3 [~] Sped up the standard Creeper's fuse time [~] Lowered all Creepers' damage resistance a bit 1.2 [~] Stealth Creepers briefly lose their invisibility after being hit, they also take a while longer to blow up but are somewhat quieter to compensate 1.1 [+] Added recipes for grenades, bombs, and dynamite using explosive powder and iron/lead, these recipes will become obselete pretty quickly but at least you'll have a use for all that explosive powder in prehardmode [~] Adjusted explosive powder drop rate for charged Creepers because I forgot to 1.0 Changes from previous release: [+] Code is cleaned up and generally better [+] Added banners [~] A namespace change was in order [~] Initial time for Creepers to play their "say" sound is randomized [~] Time between Creeper "say" sounds is slightly longer, from 2-5 seconds to 3-7 seconds [~] Standard Creepers should have better collision detection logic when deciding to blow up [~] Stealth Creepers have a slightly different sprite, it looks pretty menacing now [~] A few changes to how Creepers explode, they no longer use a projectile [~] Jukebox now plays C418 - Wait instead of M Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Felwinter's Mod
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Download v1.7.5 (37.7 KB) |
Venom |
1.0 Adds Felwinter's Helm and Dawnblade Sword from Destiny 2
1.1 Changed Recipes 1.2 Further Recipe Tweaks, further progression required 1.3 Some Sprite Tweaking 1.4 Even more Recipe Tweaks 1.5 Some Recipe Tweaks, Added Felwinter's Lie shotgun, and Solar Bullets 1.6 Added Iron Lord Hauberk and Boots 1.7 Edited recipes and added Rope Bridge platform 1.7.5 added icon Localizer Package |
4 years ago | tModLoader v0.11.7.4 | Edit | Delete |
Aerovelence Mod
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Download v1.7.44.4 (31 MB) |
Aerovelence Development … |
Aerovelence is a large content mod themed around space and the sky, with an interesting twist! Aerovelence has plenty of new content, new enemies to fight, and secrets to be uncovered.
If there are any issues with the mod, join the Discord server linked at the bottom and report bugs in #bug-reports. THIS MOD IS IN DEVELOPMENT. https://forums.terraria.org/index.php?threads/aerovelence.103492/ - Forums link! This mod version fixes a lot of bugs as well as adding hardmode features to the Rock Collector. Current rundown: -372+ Items -Large collection of new NPCs with fun and unique AI -3 fun boss fights -A brand new biome, the Crystal Caverns -Legendary items that have a low drop rate from any boss, modded and vanilla alike! If this mod seems interesting to you, join our Discord here: https://discord.gg/QwqqZzc CREDITS Directed by Arcri MAJOR CONTRIBUTORS: - Vortex of Rainbows (Cyvercry Boss AI) - IDGCaptainRussia (Rimegeist Boss AI) - Wombat (Ice Generation) - Hamstar (Crystal Caverns Generation) - Eldrazi (Support with Tumbler AI) - Graydee (Shaders & Primitives) Music by: A44 and iFlicky Code by: Yelloface, ExitiumTheCat, Stardust, Dominic Karma, RighteousRyan, Naka, TraoX, FullOfXP, GabeHasWon, Hamstar, Just Req, Grrenix, Eldrazi, and Felipe350 Sprites by: Arcri, Criitiical, SpicySpaceSnake, HondaCivicMoment, Blossom, Xinix, Stryke, TraoX, Orion, Naka, Seasalt, and Tiredghostdude Structures by: DarkArtist Lore and Storywriting by: Maker of Scratchock Live Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Helpful Hotkeys
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Download v1.7.4.1 (80.3 KB) |
jopojelly |
Adds helpful hotkeys. Change hotkey assignments in Settings/Mod Controls.
Cycle Ammo: Defaults to the Period key. Cycles the ammo in the ammo slots. Quickly switch ammo to adapt to situations. Hold for 1 second to enable/disable Auto Cycle Ammo mode. In Auto Cycle Ammo mode, ammo is cycled each time ammo would be used. Auto Torch: Defaults to the Tilde/Backtick key. Automatically places a torch from your inventory in the world as close to the mouse cursor as possible. Great for placing torches quickly while exploring without worrying about aiming the mouse to find a suitable wall or tile to attach to. Auto Recall: Defaults to the Home key. Automatically uses a Magic Mirror, Cellphone, or Recall Potion from your inventory. No longer does your magic mirror need to occupy precious space on your hotbar. Quick Stack to Chests: Defaults to - (Minus, like, get rid of this junk.) If using a chest, Quick Stacks to that chest, otherwise, Quick Stacks to nearby chests. Simply a keyboard shortcut to the buttons. Just hold down the hotkey and run through your treasure room! Smart Quick Stack to Chests: Defaults to \ (the \ and | key near backspace) Like normal quickstack, except it is super smart. If you have a Wooden Axe in a chest, it'll place your Iron Axe in as well. Keep what you want to keep favorited. Solves Chest organization intuitively. Quick Buff Favorited Only: Defaults to B (You'll want to remap the original Quick Buff) Just like Quick Buff, but only attempts to use the potions that have been favorited (Alt-click). No longer need you fight bosses with Sonar, Fishing, Crate, Spelunker, etc potions. Query Mod Origin: Defaults to the /? button Hover over an item, NPC, buff, tile, or wall and a message will tell you which mod the thing came from. Toggle Autopause: Defaults to P Toggles the autopause setting. Quick Use Item #20: Defaults to L Use the item in slot 20. (2nd row, far right. Most useful for Rod of Discord and Money Trough) Quick Use Config Item: No Default Use the item specified in the config, regardless of slot, if found in inventory. Similar to Quick Use Item #20 but allows the item to be moved. Swap Armor and Vanity: No Default This will swap all armor in vanity with equipped armor, but only if the vanity slot is actual armor and not vanity. Hold for half a second to additionally swap accessories. Swap Hotbar: No Default This will swap the hotbar and the 1st row of inventory. Useful for swapping weapon and tool loadouts. Cycling Quick Mount: No Default A special Quick Mount hotkey that will cycle through all available mounts rather than just one. If used, simply replace the vanilla Quick Mount with this more versatile alternative. Switch Frame Skip Mode: No Default Cycles between frame skip off, on, and subtle. Dash: No Default Use this if you prefer to dash via a hotkey rather than the double tap method. There is a config option to disable double tap dashing if you want to avoid accidentally dashing the normal way. Localizer Package |
4 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Miscellania
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Download v1.7.4 (374.9 KB) |
gardenapple |
Miscellania is a small mod with a whole bunch of random ideas. There is no specific theme for the items.
Current features include: -Autofisher and Item Vacuum -Upgraded Rod of Discord -Reinforced Vest (protects player from their bombs and missiles) -Item magnets! -Wormhole Mirror -Healing/Mana Stone (restores health & mana, can be used multiple times) -Baseball Bats -A few weapons and accessories, including Baseball Bats -Building materials & decorations And a lot more! Go to the forum page for the full list. Thanks to Zerokk for his help with sprites and to Pop000100 for maintaining the mod. Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Mod Libs - General Libraries & Services
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Download v1.7.3 (504.2 KB) |
hamstar |
Supplies a broad library of helpful reusable classes, common-purpose self-contained (`public static`) methods, and "services" for assorted stateful features.
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Crystal Dragons Race Mod
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Download v1.7.3 (1.1 MB) |
Kazun |
Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). "> Description: The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Realm of Terraria's Mad God
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Download v1.7.2 (354.4 KB) |
HasteReapr |
Realm of the Terrarian's Mad God is a mod based off the popular MMO RPG game, Realm of the Mad God. It adds many new items, like swords and ablities and NPCs.
Most sprites made by Vale. 1.7 is a decently big content update! It brings every class ability and armors! Also added a UI feature that is toggled by typing /stats into chat. It displays your current stats and the max stats. (Which I may make randomized later on...) Will start development on dungeons soon(TM). Join the discord server here! https://discord.gg/AW7BKuzuH5 Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Zipsters Mod
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Download v1.7.2 (79.5 KB) |
The_Mighty_Zippy |
|----------ZIPSTERS MOD!----------|
Zipster's Mod is is a mod themed around creating real world weapons and putting together a selection of items that I think would be a cool addition to the game, it's not super serious. I add most of the items in the mod to fill small gaps I feel have been left in the original game, so I have tried to balance the items as best as possible. Here is a link to my Forums Page: https://forums.terraria.org/index.php?threads/zipsters-mod.85253/ ~-~This Mod Includes~-~ -Some Historic British Firearms -Unreal Tournament 1999 GOTY Edition inspired weapons -Fallout: New Vegas Inspired Weapons, items and enemies -Fallout Weapons and Items -Cool Hats (Pretty Epic Right?) -A small selection of other items like tools and accesories! ~-~New To This Mod~-~ -Fallout: New Vegas Inspired Items! -Death claw inspired "Dead Claw" Monsters will spawn in the underground desert! -A selection of inspred weapons will drop from "Dead Claws" -The EM-2 Rifle! The perfect rifle to fill the gap between the Megashark and Vortex Beater. -The Desert Ranger Armour -Many sprite updates. ~-~Coming Soon To This Mod~-~ -New NPC's -New Enemies -A New Invaision Event -New Decorations -A standalone Fallout inspred mod. -An update on the mods forums page (I know, it really needs to be done) ~-~The Mods Current State~-~ This mod is a working progress, so not everything will be perfect and work 100% correctly as I am always working on it. New features are always being tweaked and added, so thank you for downloading my mod it means the world to me! =) Recently I have added more advanced items and fixed some bugs involving the positioning of the new projectiles form magic weapons and the spawn rates of some of the enimies I have added to the game. It has been worked on from the 8th Of October 2017 - Present! ~-~A Note From The Developer~-~ Hi! I'm known as The_Mighty_Zippy/The_Zipster online and this is my first and only Terraria mod (Hopefully not for long!). I have loved this game and played for many years, and have always dreamed of adding my own items to the game. I was so happy when I found Tmod Loader as it allowed my to do that. I am only young and I am not brilliant at coding with C#, so thank you for downloading and trying my little Terraria mod! -Created by The_Mighty_Zippy Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Psycho!
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Download v1.7.2 (98.1 KB) |
hamstar |
You are now being randomly stalked by a deadly psycho. Hilarity may ensue. Should liven up caving.
* Use Star-in-a-Bottle to for psycho warding. * Config file: Documents/My Games/Terraria/ModLoader/Mod Configs/Psycho Config.json Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
KagMod
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Download v1.7.1.1 (22.3 MB) |
Kagiyeeta |
[KAGMOD]
A mod that does basically whatever it wants. Somewhat like Joostmod. Please check out Joostmod if you get the chance, it's pretty good. Progression currently goes up to after Moon Lord, most recipes are in Hardmode. [WHAT YOU CAN DO] Collect materials to craft into different items like basically every content mod. Each boss has its own unique weapon drop (WIP). Build a house for the Eggplant Wizard when you get at least 1 Crimite, also defeat the Eater of Worlds or Brain of Cthulhu to get another NPC to spawn. Going into the Cavern is dangerous, but it can provide you with powerful materials if you're careful. There's three different Post-Golem item classes! Watch out for the Pog Ball. He is funny. You may fight one of two final bosses (warning, there is even another). There's another "final" boss that you can fight with using the Lurker God's totem... but is there another? Maybe the TV has an answer... Infected biome surface background textures are mostly placeholders until I can make better designs. [COMPATIBILE WITH BOSS CHECKLIST] [CHANGELOG] 7/16/2022: Finally added proper boss drop items for the main progression line of bosses, fixed things, and added things. Removed Herobrine. Updated localization files. 4/16/2022: Sorry for cranking out so many updates. Sinister Stability is made better, other slight random changes, added a few other random things. Nerfed some things. 4/2/2022: MANDATORY bugfix update, fixes and balances things and makes Eggplant God's AI actually good. Also removed the last of the accidental double damage projectiles. 3/29/2022: Huge hotfix, sliced the damage of hostile projectiles in half because they apparently do double damage (good game design /s). I have no idea if I added anything new. 3/14/2022: Apologies for another update, required hotfixes needed to be made. Space Cadet armor has been buffed. New Fallen Star-like items drop during Hardmode. Gorigan enemy now spawns in the Desert. etc things. 3/2/2022: Chiropka's AI has been completely reworked, no more cheesing via staying close. Added a very special boss to the Hunger and removed recipes for most spaceship cannons. Added a traveling NPC that will randomly visit your town and stay there (very humorous). Removed Herobrine. 2/13/2022: Entirely new biome has been added, but don't remake your worlds, it is generated AFTER killing the big spider boss in the Cavern! The biome adds two new bosses, three enemies, and a few other things. Added Boss Checklist stuff. 1/24/2022: Removed some bloat, changed Tank's AI finally, changed a few sprites. Gorigan, a few other enemies, and Sky Alien are being worked on in addition to a HUGE upcoming boss. 1/14/2022: Tactical UFO has been revised and remade, Sun Stones and Moon Stones were made to spawn after the Wall of Flesh is killed, Eggplant Goddess now spawns after Tactical UFO is dead, and a few other reworks/changes. 1/7/2022: Lurker Pyromancer is complete, made Chilled Lurker easier, still working on Tank. 10/25/2021: Lurker God was made better, no more Skeletron AI, currently working on the Tank and Lurker Pyromancer to be more original. 10/25/2021: Reworked the steel items (specifically the swords) to be better, changed Heliron to not use Vanilla AI, made Green Menace have original AI, etc. Stim Doctor's design has been changed. 10/25/2021: Finally a content update. Added a very long boss fight that took AGES to make, but I hopefully haven't forgotten anything about it. You can get a cool sword from it :) (if the fight is too easy I WILL make it harder) 8/19/2021: Eggplant God has been added, Martian Emperor has been reworked, enjoy. 8/17/2021: I forgot to make the Eggplant Commander/etc not spawn at all jajajaja. Okay but seriously he doesn't spawn anymore, at least for now. (Martian Emperor is bugged atm so don't panic) EGGPLANT GOD COMING VERY SOON 7/17/2021: It has occurred to me that the final two bosses had... unreasonable attack power, I did testing with an endgame character and kept dying. Oops, heh. Fixed that though. 6/26/2021: Added Monstro as a Pre-HM boss! Additionally improved some balancing. 6/16/2021: A few changes that include bug fixes and balancing. 6/14/2021: Full mod completed! Changes and additions will be coming along! At the moment the demonic final boss's essences aren't used for anything (changing soon so recipes will be added). 6/10/2021: Very minor changes regarding two new names for the Stim NPC and balancing fixes. 6/9/2021: Cleanup of the mod and added Stim items to increase specific stats based on progression, and an NPC to sell them. Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
DNI's Odds and Ends
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Download v1.7.1.1 (204.2 KB) |
DaiNekoIchi |
Adds ridiculously unique(?) mid-endgame content with ridiculous recipes.
Currently has: 7 Items 11 Weapons 7 Accessories Changelog: v1.7.1.1 - Fixed mod icon v1.7.1 - Migrated to tModLoader v0.11.6.2 - Fixed several major bugs - Nerfed Blood Dagger (now only scales health restored) v1.7 - Migrated to tModLoader v0.11.5 - Fixed recipe errors - Added the following -- Weapons --- Resounding Blades -- Accessories --- Arrow Homing Assistant v1.6 - Added Hourglasses (Empty, Crimson, Corrupted) - Fixed Blood Dagger bug where it caps health & healing to base max health only v1.5.0.1 - Fixed missing Flame Mana Potion recipe v1.5 - Another Final Fantasy reference, yes - Added Phoenix Down - Added Purified Ichor Potion - Added Flame Mana Potion v1.4 - Yes it's a Final Fantasy VIII reference - Added Revolver Gunblade v1.3.0.1 - Removed debug text when triggering blue Wild Card v1.3 - Fixed crash upon death - Fixed missing recipe for Dark Sphere - Added Wild Cards v1.2 - Migrated to tModLoader v0.11.4 - Fixed mod crash related to Horologist's Tome - Code overhaul, items should now work regardless of item/projectile hit with their proper types (melee/ranged/magic) - Added Dark Sphere - Added Goddess' Tear v1.1.2 - Fixed tooltip display and leveling bug for Luminite Band of Grit / Blood Dagger - Fixed tooltip display for Dragoon Ring - Fixed spear range for Spear Gun (it was too short) v1.1.1 - Fixed crash due to unbound keys in config - Updated a few accessory sprites (thanks to Logodum!) v1.1 - Added Spear Gun - Added Dragoon Ring v1.0 - Initial release Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Fargo's Banner Boost
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Download v1.7.1 (11.9 KB) |
Fargowilta |
Banner Boost is an RPG mod of sorts that powers you up against enemies as you defeat more of them.
Every 50 (by default) Kills lets you take reduced damage and deal more damage to them. At the max level of 20, you are totally immune to them and always kill them in one hit. NEW UPDATE 1.7 -Modded enemies are now supported. Changing mods after you create the world can and will mess up which npcs have which levels -Added Icon NEW UPDATE 1.6 -Added Config to set the kills needed per level and the max level you can reach -The actual max level is still 20, you can just limit your max bonuses by selecting a lower level cap Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Theramium
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Download v1.7.1 (32.2 KB) |
Refusion and Zentix |
Theramium
1.0 - These Items are used to Defeat the Wall of Flesh and some Mechanical bosses - Adding New Sword Blade of Hell - Adding New Bow Bow of Hell 1.1 - Discription Update 1.2 - Yet Another Discribtion Update - Adding New Pickaxe Pickaxe of Hell 1.3 - Respriting for the Blade of Hell 1.4 - Adding new Hamaxe Hamaxe of Hell - The Blade Of Hell and the Pickaxe Of Hell no longer moonwalk. - The Blade Of Hell now shoots a projectilel. 1.5 - Secret Item Post Moonlord added :smile: 1.6 -added Leaf Bow (Not obtainable) -You can craft all gems out of diamonds and can craft every gem into a diamond! This can really help for Magic Storage grinding! 1.7 -Resprite for the Pickaxe of Hell "> Theramium 1.0 - These Items are used to Defeat the Wall of Flesh and some Mechanical bosses - Adding New Sword Blade of Hell - Adding New Bow Bow of Hell 1.1 - Discription Update 1.2 - Yet Another Discribtion Update - Adding New Pickaxe Pickaxe of Hell 1.3 - Respriting for the Blade of Hell 1.4 - Adding new Hamaxe Hamaxe of Hell - The Blade Of Hell and the Pickaxe Of Hell no longer moonwalk. - The Blade Of Hell now shoots a projectilel. 1.5 - Secret Item Post Moonlord added :smile: 1.6 -added Leaf Bow (Not obtainable) -You can craft all gems out of diamonds and can craft every gem into a diamond! This can really help for Magic Storage grinding! 1.7 -Resprite for the Pickaxe of Hell Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Rima Mod (Derigab's update: Part 3 of 3)
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Download v1.7.1 (4.3 MB) |
Shotzer, Raptor, Mira Ga… |
Welcome to Rima Mod, a mod designed to overall improve the already impressive experience of Terraria through new loot and challenges.
The mod currently adds: 5 new NPC's, 2 of which are bosses 100+ items Note: Some atributes of this mod do not function properly in a multiplayer setting. Recent changes: Derigab's update (part 3 of 3)!!!!! Tweaked several items to improve multiplayer combat Tweaked a certain boss to behave better in multiplayer combat Added a large number of new items Several balance changes and bug fixes (too many to count) Dedicated Content (Items and other features dedicated to those who are not Rima Mod developers): Sword of Day and Sword of Night: [The_GT] Larainboom: Catpiggies Check out Shotzer's other works! https://shotzer.itch.io/ Check out Mira Galanodel's streams! https://www.twitch.tv/miragalanodel Check out Mira Galanodel's YouTube channel! https://www.youtube.com/channel/UCe-WxFJr58jkimwN-wNpJCw Commission Doragon for artwork! https://www.cartooniccreations.com/ Though very late, the third and final portion of Derigab's update has been released. While there were seveal delays for multiple reasons, I thank all of those who have stayed in it until now. Though current times have been difficult and unpredictable, it is good to know there are still those who appriciate the work I put in, even if its meaning is miniscule compared to other efforts. Still hoping to port to Terraria 1.4! Stay tuned! Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Thunderfury, Blessed Blade of the Windseeker
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Download v1.7.1 (23 KB) |
Grodus |
This is a mod which adds "Thunderfury, Blessed Blade of the Windseeker" from World of Warcraft. The sword itself and its projectile have 80 damage, with around the same average dps as the terrablade; it has a special debuff to enemies, though, which reduce their defense by 15(similar to ichor), and the projectile is good in some situations. The sword has two crafting recipes:
Crafting Recipe 1: - Enchanted Sword - Arkhalis (Must be crafted at a demon altar) Crafting Recipe 2: - Terrablade - Brand of the Inferno - Flying Dragon - Broken Hero Sword (Must be crafted at a demon altar) ... Now you can finally fulfill your dreams of spamming chat! Localizer Package |
6 years ago | tModLoader v0.10.1.1 | Edit | Delete |
MechTransfer
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Download v1.7.1 (165.4 KB) |
DRKV |
MechTransfer is a small mod, that adds various wire controlled devices to interact with items and move them between containers.
The mod contains the following features: - Transferring items from one chest to another - Dropping and picking up items - Item sorting and detection - Automatic crafting See the linked forum post for a list of added items. Changelog: v1.1 - Recolored Transfer relay to reflect function better - Logic sensor like bounding box for assembler - Assembler status message - Assembler code cleanup - Various smaller fixes WARNING: AFTER UPGRADING FROM v1.0 YOU WILL HAVE TO BREAK AND REPLACE ALL ASSEMBLERS v1.1.1 - Fixed a crash involving the Inlet v1.2 - Manual item loading - Added container adapters for mod interoperability - Support for item frames v1.2.1 - Fixed outlet item placing inlet tile - Fixed compatibility with modded chests v1.3 - Support for Snowball launcher, Etherian crystal stand, Cannons and Weapon racks - Inlet no longer picks up hearts and similar items - Multiplayer fixes v1.4 - Added visualization for transfers - Added Omni turret, Super omni turret and Matter projector - Added support for dressers - Added reflection based adapter loading v1.4.1 - Fixed modded chest support v1.4.2 - Quick fix to stop assembler from eating items v1.5 - New tool-tip - Added Magic Storage Interface - Added blacklist filter - Added Stack extractor v1.5.1 - Fixed outlet wire output - Added error handling v1.5.2 - Fixed magic storage item duplication with prefixed items v1.6 - Custom tile loading - Furniture can now be placed on Inlet - Inlet picks up critters - Outlet drops critters as NPCs - Pipes visually connect to transfer devices - Added Extractinator adapter - Added Buttons - Added Filter Items - Fixed Omni Turret multiplayer support v1.6.1 - Added Bag filter item - Fixed filterable tile save/load with modded items - Fixed buttons in multiplayer - New net packet handling system - Added player interface v1.6.2 - Improved assembler area drawing - Added transition markers v1.7 - Added localization support - Added Chinese translation by @Flithor - Added Russian translation by @Vedomir - Fixed various problems related to zoom - Fixed Extractinator mod incompatibilities - Improved all tile sprites - Tweaked tile map colors, item name capitalization, and items rarities - Added filter items for weapon class - Added Living Hellstone v1.7.1 - Fixed a duplication glitch with the Transfer Assembler - Added MagicStorageExtra support Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Vertigo's Mod +
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Download v1.7 (155.7 KB) |
Vertigo |
Hello, This is a mod that adds more stuff to the game. I tryed to make it as balanced as possible. With some exseptions >:).
Anyway I am planning on adding more to this in the futrue.To keep posted on updates. Subscribe to my youtube channel. The link is right here https://www.youtube.com/channel/UCAgmivr9wwy19g1p-nc90iA anyway, this is my mod <3 1.7 _____________ 1. Added Mighty Saber (10 hallowed bars, 5 souls of might, 2 steel) 2. Added Mechanical Firefly (1 Firefly, 1 steel bar) !CAUSION! This is a boss summon 3. Added The Mechanical Menace (Boss) Note: it can be fought at any time, anywhere 4. Added Exo eye (New nightime enemy) Note: they drop Eternal bars that are not used in any crafting recipe. . . yet >:) Thank you all for 2500 downloads. Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |