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Loot Bags

https://i.imgur.com/EoYOSrd.png
Download v1.1 (216 KB)

Caseratis

Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining)

The loot obtainable has been completely revamped. Click the homepage button for the list of items.
The aim of the mod is to give you occasional rare items.

Tier 1 - Beginning of Game
Tier 2 - Post Skeletron
Tier 3 - Post WoF
Tier 4 - Post Mech Bosses
Tier 5 - Post Golem
Tier 6 - Post Moon Lord
Dye - Drops from dye related enemies

There are special weapons for each loot bag tier. The weapons get better as you go up the tiers.

Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions!

Localizer Package
4 years ago tModLoader v0.11.3 Edit | Delete
Smart Doors (from 1.4)
Download v1.3.3 (27.6 KB)

GoodPro712

Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.

Disclaimer:
~ This mod is not open source as it uses code directly from Terraria's code.


Version History:

v1.3.3
- Added safety to adding values to dictionaries and lists

v1.3.2
- General code cleaning

v1.3.1
- General code cleaning and organizing
- Removed tall gate modded support coming soon from description as tModLoader doesn't support that

v1.3
- Fixed a bug with reloading.. again
- Cleaned more code + small optimizations

v1.2.1
- Cleaner code and better description

v1.2
- Fixed a bug with reloading causing an error

v1.1
- Fixed modded doors not working

v1.0
- Initial release

Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
MaxStackPlus
Download v21.0 (2 KB)

ColinAV516

Increases the stack of common items to 9999

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Qwerty's Bosses and Items

https://i.imgur.com/Gu9GQOk.png
Download v0.23.0 (35.6 MB)

qwerty3.14

This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs
Also working on a wiki

Includes
-8 bosses with custom AI!
-A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI!
-A new event the dino militia!
-8 new accesory prefixes!
-over 400 items total! including...
-many new armor sets all with unique effects
-LOADS of cool and unique weapons!

I'm not that good of a spriter so here I'll give thanks to the spriters who helped!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-FazerGamer
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive

Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-Kerdo (Russian Translations)
-Cerberus (Chinese Translations)




changelog
0.23.0
-new world gen for the polar exterminator's den
-the polar exterminator fight has been overhauled


-nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate
-the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50%
-adjusted biomass's ammo creation rate
-Imperial courage buff attack speed bonus reduced 35%->25%
-EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit
-nerfed vitalum armor... a lot

-fixed traveling merchant never selling morph gem
-fixed anvil morph dealing damage when sitting on the ground
-fixed spazzer's eye not bouncing off tiles


0.22.11
-fixed severe bug where mod wouldn't be able to create a server

0.22.10
-fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled
-tops now inflict more iFrames 10->20
-reduced nano dart's nano probe damage 50%->40%
-longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff)


0.22.9
-rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5
-beak javelin damage 110->100
-fixed Imperious being vulnerable to projectiles with static immunity
-fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat


0.22.8
-reduced the fire rate of space fighter 3aps->2aps
-homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally
-fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife
-reduced fire rate of glass helm's glass prism
-ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing
-reduced the cost of rhuthinium bars 6->3 ore


0.22.6
-hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player
-hydra javeling damage reduced 40->35
-hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking
-hydrator fishing power reduced 30%->10%
-fire hydrent's breath now does 40% of the spear's damage intstead of 50%
-hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80%


-tweaked longsword minion's ai a bit
-glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity

0.22.5
-added shape shift: S.S. Hurricane

-some resprites for O.L.O.R.D. items (thanks Olive)
-fixed the classic noehtnap sprite setting preventing the mod from loading
-fixed morph defense not working

0.22.4
-fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage

0.22.3
-fixed every npc dropping the new duke fishron weapons in normal mode

0.22.2
-added some duke fishron drops
--added whirlpool
--added cyclone
--added bubble brewer baton

-added venom dart
-added nano dart
-rhuithinium dart damage reduced 11->7

-tops now use static immunity

0.22.1
-fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff

0.22.0
-overhauled Rune ghost boss fight
--all the runes now have new animations when being drawn in
--All runes have had thier behavior tweaked, aggro runes got completely reworked
--fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature
--rune ghost is now less vulnerable to kiting


-rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless
-leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing
-aggro scroll has been completely cahnged just like the aggro runes themselves.

Localizer Package
2 years ago tModLoader v0.11.8.4 Edit | Delete
Leveled Mod

https://i.imgur.com/AgWCWvg.png
Download v1.1.4 (2.4 MB)

Gotest, Webmilio

Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations.
Hearts, mana stars, equipment, and weapons are still VERY important to character strength.

Unleveled also supports this mod. So if you like interface mods, get Unleveled!

Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems.

Notable additions:
*Levels and EXP.
*Max level is 100.
*Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic).
*Customizable stats that grant passive abilities and bonus basic stats.
*Passive abilities that you can enable or disable, at the cost of AP(Ability Points).
*A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level.
*EXP gain from mining pre-hardmode ores and fishing!
*Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses.
*Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level.
*Weapons that use mana have had their mana costs adjusted for the changes to maximum mana.

Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit.

Credits:
*Gotest - Author, Coder, Spriter
*Webmilio - Coder, API

Special Thanks:
*ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long.


---Change Log---
--1.1.4--
*Changed the way NPC level data is stored. Big change to the API to allow easier compatibility.
*Added UpdateEquips override for the ability API.
*Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these.
*Updated Mana Shield and Barrier with their rebalances that the standalone received.
*Fixed an issue where NPCs that don't full heal like they're supposed to when they transform.
*Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod.

--1.1.3--
*Implemented some of the balance changes introduced in the updated Standalone.

--1.1.2--
Updated for tMod 0.11.7.8.

--1.0.4.1--
*Fixed all NPCs level scaling.

--1.0.4--
*Updated to tMod 0.11.3
*Added a not so invasive tutorial for new players to help describe the mods features.
*Added seasonal effects to Power Flower, recommendation of AnArtBob.
*Adjusted damage scaling to be less major between levels.
*Fixed being unable to select world evil type when choosing Critical Mode.
*Fixed banner buff damage boost causing 300% more damage to projectiles.
*Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome.

--1.0.3.4 to 1.0.3.7 --
These versions are hotfixes.
Currently working on bug: NPCs are all level 100.
*1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit.
*1.0.3.6 : Yoesph fix: old Leveled characters no longer explode.
*1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat.
*1.0.3.4 : Temporarily disabled the tutorial as its not complete.
*1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do.

---1.0.3---
*Added a level cap to NPCs (same as the Player's).
*[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal.

---1.0.2---
*Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs.

---1.0---
*Massive reconstruction of the code of the mod to clean it up and make it easier to use.
*New API created to allow mod devs to give their mod support for Leveled.
*!!Native support for other mods has been removed and left to be done through the API.!!
*Made Ore EXP flags about 30% more efficient in RAM and in save data.
*The value that shows EXP to next level now says "MAX" when at level 100.
*New texture for the power flower.
*Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively.
*Experience curve altered.
*Power Flower SP curve altered.
*Altered base stats from 3 to 2.
*Altered Damage/Defense/HP mul

Localizer Package
2 years ago tModLoader v0.11.8.3 Edit | Delete
Low-Health Beep
Download v1.0 (46 KB)

iWasHere

Causes the game to play a beeping sound when you reach low health.
Also plays a more panicked sound when at extremely low health.
A small notification will appear below your player when you're at dangerously low HP levels.

Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file.

Changelog

v1.0
* Mod release

Localizer Package
6 years ago tModLoader v0.10.0.2 Edit | Delete
Cool Sword Mod
Download v0.1.1 (7 KB)

someone

Cool Sword Mod is a pretty cool mod, it does things.

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
AFK's PETS and more(Beta Before 1.4)

https://i.imgur.com/BAhiOLu.png
Download v9.9.9.51 (33 MB)

AFK, Blossom, Soft, Sato…

AFK PETS and More!


AFK Pets and More is a content mod which brings the following:

500+ Pets

400+ weapons

New subclasses such as transformations, bats, and active summons

6 bosses and 13 mini-bosses

15+ npcs including townspeople, traveling and minigame npcs

Farming and Fishing expansions

Misc such as furniture, paintings and placables

Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more




A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more.

We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game

If you have any questions, come join the AFK Pets Discord Server!



Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Ancients Awakened

https://i.imgur.com/8rTL3pR.png
Download v1.0.3.2 (69.7 MB)

Alphakip

The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!

**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.**

This mod adds:

800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them!

100+ NPCs

21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord)

4 New Biomes.

-The World Chaoses: Alternatives to the World Evils.

The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense.

The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed.

-The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?)

-The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera.

Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap)

Fargo's Mutant Mod support.

A unique soundtrack.


~Update 1.0.3.2 Changelog~

1. Fixed an issue disabling the mod in MP when used with calamity

2. Fixed the Terrarium blocks being super duper dark

Thanks to all these amazing people for all their help with the mod!

-TheDoctorDallin
-Elizabeth Miles
-Grox The Great
-Hallam, God of Rainbows
-Tails the Fox 92
-Chinzilla00
-Gregg
-Welox
-KyuuSW
-TheRedstoneBro
-Glitched Pixel
-Niorin
-Tied
-SpectralAves
-Beg
-GamingWithZack
-FailureOfMankind
-Karamitasu
-Charlie Debnam
-OmegaFerretMusic
-LordCakeSpy
-Rockwizard
-Frogtism
-ZipZopZoop
-Fargowilta
-Fazergamer
-Hero
-Sume
-MechanicPluto
-Ezalos
-Dradonhunter11
-Dan Yami
-Gregg
-Diverman Sam
-OverlordCMD
-Uncle Danny
-Moonburn
-Oli.H
-CC

Thank you to our amazing Patrons!

-Spectral Aves
-Rockwizard
-Lantard



Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
The Enigma Mod!

https://i.imgur.com/b7nEC6w.png
Download v0.15 (45.3 MB)

Laugic

========
Current features:
=========
A new class- The Mystic Class!
A new dimension- The Etherial
8 Bosses
A new level-up system in the form of the Soul Stone
A new Alchemy System involving Crystallizing Potions
A new biome- The Obsidium
And more!
-----
v0.15
Fixed worldgen with XL Worlds on 64 bit

This is Enigma's final 1.3 update-
Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that!

Localizer Package
3 years ago tModLoader v0.11.7.4 Edit | Delete
Fargo's Soul Mod DLC

https://i.imgur.com/iHydeue.png
Download v0.4.1 (579.6 KB)

Fargowilta and Terry N M…

Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
-Fargo's Soul Mod is required for this mod to work

NEW UPDATE - V 0.4.1
-Fixed Calamity incompatibility

NEW UPDATE - V 0.4

Thorium:
-Updated most out of date or missing tooltips
-Added several missing accessories and their effects to Enchantments
-All effects that were lost for the Soul of Yggdrasil are now maintained
-Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above)
-Added Geode Enchantment to Force of Midgard
-Removed Demon Blood Badge from Demon Blood Enchantment
-Removed Malignant Enchantment
-Fixed Living Wood Enchantment minion not despawning
-Fixed Blooming Enchantment still having its old effect
-Fixed Cyber Punk Enchantment main effect not functioning
-Fixed Terrarium Enchantment main effect not functioning

Calamity:
-Added Config Toggle for Snow Ruffian Wings

Other:
-Fixed incompatability between Souls and DLC
-EchDeath speed tweaks
-EchDeath p2 gains bigger hitbox for players

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Bags

https://i.imgur.com/TDtB5AT.png
Download v2.8.6 (472.9 KB)

Jonas

DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity 1.5.0.001 anymore. Use the newest versions of both mods.

Important: This Mod only works with Calamity.


I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.


Visit my thread on the forums for more information, if you have feedback, suggestions, etc.


This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.

There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.


It also adds some ammunition bags in the shops to make buying ammo less tiring.


This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.

(These are just the most important changes, full lists of changes are on my discord server)
v2.8.6:
-A few minor additions and changes

v2.8.5:
-A few minor additions

v2.8.4:
-Adjustments for Calamity compatibility

v2.8.3:
-A few minor additions and fixes

v2.8.2:
-A few minor additions and fixes

v2.8.1:
-Added a new command and reworked the bag command
-A few other minor changes

v2.8:
-Massive Early-Hardmode Bag Rework

v2.7.6:
-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
Crystal
-Added material from the Arsenal Labs

v2.7.5:
-Updated /bag command and both Town NPCs

v2.7.4:
-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag

v2.7.3:
-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag

v2.7.2:
-A few small compatibility things
-Gave the Bag Tooltips some color

v2.7.1:
-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework

v2.7:
-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from
Bags

v2.6:
-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes

v2.5:
-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck

v2.4:
-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops

v2.3:
-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one

v2.2.4:
-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods

v2.2.3:
-Recolored all the potions in the Manipulators shop

v2.2.2:
-Added buff icon resprites and a few missing dependencies

v2.2.1:
-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion

v2.2:
-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes

v2.1.1:
-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag

v2.1:
-Added a feature that allows you to open bags very quickly
by using/left clicking them

v2.0.1:
-Removed /bag and /bagt but enhanced the drop table
document on the discord server

v2.0:
-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers

v1.13.6:
-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness

v1.13.5:
-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag

v1.13.4:
-Fixed Pro

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Even More Modifiers

https://i.imgur.com/7brN0W8.png
Download v0.1.2.3 (479.9 KB)

Jofairden

Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
High Quality Main Menu Logo Mod (HQMMLM)
Download v0.1 (33.1 KB)

a cats

Replaces the terraria logo with random memes

Memes change every update

Join the discord (mod homepage) to submit memes

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Crystilium

https://i.imgur.com/49JV7uj.png
Download v11.5.2 (5.4 MB)

Graydee, The dev team, j…

Crystilium is a mod that focuses around a single new biome, the crystal biome. NOTE: You must
generate a new world to get any of the content for this mod.

Adds a lot of new items, and even a challenging fun new boss.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Webmilio's Commons Library

https://i.imgur.com/crCC7Zr.png
Download v0.1.16.4 (432.8 KB)

Webmilio

Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.

Things this adds:
- Better Networking (in my opinion, at least).
- Managers (manual or singletons that handle classes that could be seen as static, but need inheritance)
- Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods)
- Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam)
- A bunch of extensions
- Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey.
- Custom Achievements: you can add custom achievements in a less complex way than without the library.
- Effects: screenshake (multiplayer compatible), easy shaders

Other Utilities:
- Class which allows you to quickly create a tile-placing item once extended.

Credits (Team Members)
- Scalie: ideas for
* Custom Achievements
* StandardTileItem
- Blockaroz3349:
* Easy shader code cause I suck at doing them
- "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones

Special Thanks
- Kazzymodus: being a gamer and hand-holding me with shaders until I understood them.

If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket.

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Antisocial

https://i.imgur.com/9jYrD7M.png
Download v1.2.1 (65.6 KB)

jopojelly

Antisocial allows all social accessory slots to be used as normal accessory slots. It's super cheaty, obviously.

A config allows for social armor to also be used, as well as limiting the number of affected social accessory slots.

When using HerosMod, the "Modify Antisocial Config" can be used to limit who can change the config settings.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Subworld Library

https://i.imgur.com/kYn3SvP.png
Download v1.1.1 (78.7 KB)

John Snail

Dimensions, made easy.

A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.

- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.

- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.

- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.

- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.

- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.

If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Discord Hook
Download v1.0 (3.4 KB)

ZeroLRS

Adds a Rod of Discord that can go in your hook slot and be bound to a key.
Discord Rod + Lunar Hook

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Universal Empires
Download v1.0 (234.9 KB)

toshnika

A WIP content mod for Terraria

Adds:
-3 Bosses
-2 Non-boss enemies
-Several Weapons (1 unobtainable)
-2 New interactable blocks, a computer and an enchanting table
-Enchanting mechanic, inspired my minecraft and my fevered imagination
-New Prefix
-1 New structure

Credits:
Just me for now


- Toshnika

Localizer Package
4 years ago tModLoader v0.11.2.2 Edit | Delete
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