tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
---|---|---|---|---|---|---|
The Celestial Overtaking
![]() |
Download v1.3.4.7 (1.9 MB) |
DaRubyMiner360 |
The Celestial Overtaking adds many new things to Terraria!
Currently There Are 193 New Items, 36 New NPCs, 41 New Tiles, 4 New Walls, 9 New Buffs, 4 New Mounts 1 New Biome, And More! Credits - DaRubyMiner360 for creating this mod - My friends for giving me ideas for many of the things in the mod - Calamity Mod for inspiration for various things Downloads Download Checklist Downloads = 2000 = ACHIEVED Downloads = 4000 = ACHIEVED Downloads = 6000 = ACHIEVED Downloads = 8000 = ACHIEVED Downloads = 10000 = ACHIEVED Downloads = 12000 = ACHIEVED Downloads = 14000 = ACHIEVED Downloads = 16000 = ACHIEVED Downloads = 18000 = ACHIEVED Downloads = 20000 = ACHIEVED Downloads = 22000 = UNACHIEVED Downloads = 24000 = UNACHIEVED Downloads = 26000 = UNACHIEVED Downloads = 28000 = UNACHIEVED Downloads = 30000 = UNACHIEVED Downloads = 32000 = UNACHIEVED Downloads = 34000 = UNACHIEVED Downloads = 36000 = UNACHIEVED Downloads = 38000 = UNACHIEVED Downloads = 40000 = UNACHIEVED Exact Amount Downloads = 21401 Date Marked: 6/9/2021 Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Centaur Mount
![]() |
Download v0.1.7.8 (93.7 KB) |
Total Takeover |
"Centaur Mount" is a mod that adds mounts to Terraria that make YOU a centaur. There are currently 5 Mounts to choose from. These Mounts can be made from various (obvious) items at a cooking pot/Mythril Anvil.
Upcoming Features: -Different Colors/Species Very Unlikely Upcoming features: -Tail matches hair color? -Accessories/Vanity/armor that allows for lower body defense and stats. -Maybe a Homepage ------------------------------------------------------------------------- Current bugs: -<priority> Legs occasionally slightly appear -Cervitaur seems a bit messy in sprites ------------------------------------------------------------------------- S.O.S. Need Modding Help! I am not the best at writing code and would like some help! Message me on discord (Total Takeover#5960) if you want to help, or have any suggestions! Change Log: ===Update v0.1.7.71=== (3/25/2019) -Fixed Graphical Inconsistency -Changed tooltips to be less naive. -Enabled viewing of code and resources ("CentaurMountUnicorn.cs" contains instructions on what certain values do.) Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Buff Stuff Plus
![]() |
Download v1.4.9 (57.3 KB) |
Thiccwich |
This mod buffs 90 pieces of armor, 32 tools, 10 accessories and 172 weapons.
87 recipes added for annoying to obtain items. The original ores, gold for example, are faster but less damaging than the alternates. This mod makes obtaining many items, like the cell phone, ankh shield ingredients or the biome keys much less grindy. This mod is compatible with the Calamity mod. The full list of changes can be seen on the website. Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
GodWingsMod
![]() |
Download v1.4.8.2 (31.9 KB) |
Reezey |
GodWingsMod add the best wings.
0.5 NEW!!! Celestial run speed ON Bonus: If you dash with the solar armor the celestial speed is at its maximum. 0.6 NEW!!! Increase damage and max breath. 0.7 NEW!!! Celestial texture!!! 0.8 NEW!!! Icon update. 0.9 NEW!!! Celestial bag. 1.0 --- 1.1 NEW!!! Celestial Soul immune to lava. 1.2 Fixed 2 issues. 1.2.2 NEW!!! Improved handling of the celestial soul. 1.3 NEW!!! Celestial Eye. 1.4 NEW!!! Celestial Soul sprite update. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
HyperT expansion pack
|
Download v4.1.1 (57.5 KB) |
Mine_Sasha |
HyperTerraria ( HyperT ) is an expansion-type mod that makes vanilla/modded terraria less tedious. Currently, I am working on post-moonlord content.
This mod doesn't change / add any new worldgen, so you can drop it safely in your modpack. For those who played the legacy version of HyperT, note that the mod is being rebalanced as it is way too OP. Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Warlock Class
|
Download v1.2.1 (487.2 KB) |
White_Tiger |
Warlock Class adds a new class, the Warlock. The Warlock deals heavy damage and debuffs through pestilent weapons, which require malice.
Malice can be recovered slowly through waiting, or you could accelerate the process by hitting an enemy with a weapon's right click attack, which are usually close-ranged. However, hitting a right-click attack universally inflicts Singed on the enemy who was hit, which prevents additional debuffs from being applied for the duration of the debuff. It is meant to be balanced around vanilla Terraria, but may be over or underpowered in certain stages. Includes: -4 new armor sets -24 new weapons -7 accessories -2 materials -1 block -A pillar Update Log v1.2.1 Actually gave "Lightless Dark" a recipe. Updated the description. v1.2 Made the explosions actually make an explosion sound. Changed the use sounds of several items. Gave "Violent" an actual sprite. Resprited some of the right-click explosion sprites, including: -Sandstorm's Fury -Chlorophyte Staff -Plasma Torch -Radiant Staff Radiant Staff's projectile's dust are now rainbow colored. Made the Beehive on a Stick's right click act like launched flails. Reworked the way malice is gained from right click attacks, preventing "stacking" charges. Resprited Equinox Wings. Reduced Lunar Lance's malice cost to 15, was 35. Removed piercing from Lunar Lance. Increased the damage of Lunar Lance and Radiant Staff. Sharkshooter's projectiles now have a exploding sound effect on collision. Added the Equinox Pillar and its asscosiated enemy. Added Equinox Fragment Block. Added Death Trident. Added Chlorophyte Caltrops. Added Lightless Dark. v0.2 Renamed "Sharkron Gauntlet" to "Sharkshooter". Made a custom projectile for Sharkshooter. Increased usetime for Sharkshooter's left click attack. Decreased malice gained from Sharkshooter's right click attack. Renamed "Moonbiter" to "Lunar Lance". Resprited Lunar Lance. Decreased the frequency of dust on Lunar Lance's projectile. Increased the use time of Lunar Lance's projectile. Changed the Projectile AI of Lunar Lance's phantasmal spheres to Typhoon. Resprited the explosion animation for Wildfire Torch. Resprited the icon. (Only visible after downloading!) Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Veridian Weapons Mod
|
Download v3.7.4 (353.2 KB) |
verdenvidia |
This mod is a re-upload of an older mod I had created in an attempt to make it easier to update. It currently adds 105 items. (38 yoyos, 15 ammo types, and more).
Partial Changelog: 3.7.4 +Added Veridian gear. +Added Wither Skeleton and drops. Balance changes to Manganese bars and gear. Sharkron colour scheme changed. 3.7.2 +Added Sharkfin Blade. +Added Glass Bullet. +Added Devil's Pendant and associated buff. Crafting balances to Bee, Crimson, Demon, Jungle, and Shadowflame ammo. 3.7.1 +Added Shark armor. +Added Ocular Bow. *Many balance tweaks. 3.7.0 +Added 3 ammo types. 3.6.9 ... i wasnt caught up 3.6.8 Caught up with the backlog. 3.6.5 Re-uploaded. 3.6.4 +Added four arrows. 3.6.2 +Added Sharkon Assault Rifle. +Added Sharkron enemy. +Added Sharkron Fin. 3.5.1 - 3.6 +Added 1 string. +Added Manganese armour and tools. +Added 1 gun, Peacemaker. *Many inconsistencies fixed. e.g. certain items having higher rarity or sell value than intended. 3.5 +Added 17 strings. +Added 1 yoyo. *Many loot changes and fixes. *Multiple sprite edits. *Many crafting changes. *Removed hardmode ore strings temporarily. *Fixed a crash issue. 3.3.0 +Added 4 arrows, 3 bullets. *Reworked Crimson Arrows. *Completed a long list of fixes in the backlogs. 3.2.4-10 +Added two strings. *Pollinator now compatible with Hive Pack. *A couple string effect trigger chances reduced. *Strings now only apply to yoyo attacks instead of all melee. 3.2.0 +Added The Horseman's Throw. +Added 6 strings. *Several Earthbound Yoyo fixes. *Mech yoyo balance changes. 3.1.3-5 +Added 2 yoyos. *Trawler damage decreased from 13 to 12. *Jungle, Shadow, Crimson strings - recipes edited. *Crimson, Shadow, Jungle, Honey strings - effects edited. *Enchanted Yoyo now craftable with any wood yoyo. *Minour edits and additions. 3.1.2 +Added Enchanted Yoyo *Sanguine, Cactus Yoyo, Heart of the Sea, Heatwave - damage edited. *Sanguine can now steal life. *Heart of the Sea crafting recipe edited. *Crimson Arrows can now steal life, are craftable by 25 instead of 15. *Earthbound Yoyo can now spawn electrospheres. 3.1.0 +Added 9 yoyos. *Fixed damage values of 7 yoyos. *Cactus and Boreal yoyo crafting recipes tweaked. ------------------------------------------ 2.0 Since Journey's End comes out tommorrow at the time of writing this, I'm balancing for Journey's End pre-emptively but didn't want to mess with the existing balance, hence why I haven't updated in a while. +Added yellow dev set. *Various sprite edits. *Tweaked damage values of 5 yoyos. *Fixed various minour errors such as the occasional missing letter. ------------------------------------------ 1.3.2 +Added Crimson Arrows. 1.3 +Added strings. *Sanguine effect properly implemented. *Pollinator bee damage increased from 9 to 18. No effect from Hive Pack. *Moulder tweaked. *Heatwave, Shadowflame, Stickler, and Pollinator effect chances increased. ------------------------------------------ 1.2.3 *Sanguine damage increased from 39 to 40. *Moulder damage increased from 36 to 37. 1.2 +Added 2 dev sets. *Overhauls to crafting recipes, sprites, and drop rates. ------------------------------------------ 1.1.3 *Added Dark Shard to Sanguine and Moulder recipes. *Minour sprite edits of three yoyos. *Sanguine damage increased from 38 to 39. *Moulder damage increased from 33 to 36. 1.1.2 +Added 2 yoyos. *The Weaver drop chance tripled. 1.1 +Added 7 yoyos. *Stickler now properly drops from King Slime. *Shadowflame Yoyo now mutually excludes itself from other Goblin Summoner drops. ------------------------------------------ 1.0.2 *Riptide damage reduced from 53 to 51. *Shadowflame Yoyo damage increased from 38 to 46. *Snow Ball damage increased from 11 to 12. 1.0.1 *Official release. ------------------------------------------ CREDITS DEVELOPERS: verdenvidia CONTRIBUTORS: zach/yhellow - testing, dev set items, ideas (Riptide, Cactus yoyo, Shadowflame yoyo) andog/rake - dev set colour, Earthbound yoyo mario/Smile - dev set colour DonMacaroni - dev set items RogaBear - Weaver, Emblem yoyos Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
Real Guns
![]() |
Download v0.4.3 (22.5 KB) |
Hdbanana |
Real Guns is created to add real guns into Terraria.
Wiki and more on mod homepage Current added guns - FG42 - 1942 MP5A3 - 1966 M134 - 1960 Glock 34 - 1998 Chauchat - 1907 Martini henry - 1870 vz. 61 - 1959 UPDATE 0.4.3 BIG balanacing update Added vz. 61 - 1959 Added critical chance to FG42, MP5A3, M134 Readjusted hold point for most guns Lowered damage for FG42, Glock 34, MP5A3 Changed recipe for MP5A3 and FG42 UPDATE 0.4.2 Added Martini henry - 1870 changed M134 recipe FG42 now bigger UPDATE 0.4.1 updated textures Fg42 and Chauchat have bullet spread Celebrating 10k downloads! UPDATE 0.4 Added Chauchat - 1907 UPDATE 0.3 Added Glock 34 - 1998 Updated bullet velocity to correctly work UPDATE 0.2 Added M134 - 1960 UPDATE 0.1.1 Added FG42 - 1942 Added MP5A3 - 1966 Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Calamity Polish Translation
![]() |
Download v1.3.6 (2.2 MB) |
Kamelowy |
Polskie tłumaczenie Calamity Moda
Na wstępie chciałbym podziękować: Fabsolowi za pozwolenie na wykonanie tłumaczenia, Skyshadowowi, twórcy hiszpańskiego tłumaczenia za pomoc z rozpoczęciem prac, Uncle Danny'emu, administratorowi serwera Calamity Mod na discordzie za pomoc i możliwość pośredniego kontaktu z Fabsolem, Wszystkim osobom które wyraziły chęć pomocy w tłumaczeniu Calamity, a na ten moment są to: Alvaro De Blanco HybridDeath GlowMana MKBadDill SzymiSzim Gaferex a także całej polskiej społeczności Terrarii za używanie mojego tłumaczenia i czekanie tyle czasu. Po ponad roku przerwy wróciłem do tworzenia tłumaczenia. Z góry przepraszam wszystkich zainteresowanych graniem w Calamity Moda po polsku którzy musieli tyle czasu czekać, aż pokonam swoje lenistwo. Podjąłem decyzje, by zączać pisanie moda od początku, więc zajmie to trochę czasu, jednak dzisiaj przychodzę do was z modem, oferującym szczątkowe tłumaczenie Calamity Moda. (W obecnym momencie tłumaczymy tylko rzeczy, których na 90% nie będzie obejmować następna wielka aktualizacja Calamity, by ominąć konieczność przepisywania ponad połowy linijek tekstu, przez zmiany w statystykach itp.) Tłumaczenie obejmować będzie całego moda, od NPC i bossów, przez itemy, aż po buffy i debuffy. Jeśli znalazłeś błąd lub chcesz pomóc w tłumaczeniu napisz do mnie na Discordzie: Kamelowy#2307 Miłej gry! __________________________ CO OBEJMUJE OBECNIE TŁUMACZENIE? Dowiesz się poniżej! __________________________ Changelog: v.1.3.6 - Poprawa wielu tłumaczeń - Poprawki literówek - Kilkanaście nowych tłumaczeń - Poprawki tooltipów v.1.3.5 - Ponad 70 Tooltipów - Eutroficzne Meble - Kosmilitowe Meble - Botaniczne Meble - Poprawa kilku tłumaczeń v.1.3.3 - Masa nowych przedmiotów - Poprawki starszych tłumaczeń (Dzięki HybridDeath!) v.1.3.2 - Ponad 100 przedmiotów v. 1.3.1 - Aktualizacja opisu tłumaczenia v. 1.3.0 - Pełna optymalizacja kodu tłumaczenia - Linijki kodu: 1441 => 581 - Waga kodu: 116 KB => 38 KB v. 1.2.6 - Meble v. 1.2.5 - Ściany - Buffy/Debuffy (33%) v. 1.2.4 - Bloki v. 1.2.3 - Lekkie poprawki v. 1.2.2 - Lekkie poprawki v. 1.2.1 - Lekkie poprawki v. 1.2 - Wszystkie barwniki - Wszystkie farby do włosów - Wszystkie rudy - Wszystkie materiały (sztabki, drewno etc.) v. 1.1 - Większość NPC/Bossów Pre-Hardmode - Wszystkie akcesoria zaczynające się na literę "A" __________________________ Patronite: patronite.pl/plmodloader Discord: discord.com/invite/yH7nGMhrSu Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
DNI's Odds and Ends
![]() |
Download v1.7.1.1 (204.2 KB) |
DaiNekoIchi |
Adds ridiculously unique(?) mid-endgame content with ridiculous recipes.
Currently has: 7 Items 11 Weapons 7 Accessories Changelog: v1.7.1.1 - Fixed mod icon v1.7.1 - Migrated to tModLoader v0.11.6.2 - Fixed several major bugs - Nerfed Blood Dagger (now only scales health restored) v1.7 - Migrated to tModLoader v0.11.5 - Fixed recipe errors - Added the following -- Weapons --- Resounding Blades -- Accessories --- Arrow Homing Assistant v1.6 - Added Hourglasses (Empty, Crimson, Corrupted) - Fixed Blood Dagger bug where it caps health & healing to base max health only v1.5.0.1 - Fixed missing Flame Mana Potion recipe v1.5 - Another Final Fantasy reference, yes - Added Phoenix Down - Added Purified Ichor Potion - Added Flame Mana Potion v1.4 - Yes it's a Final Fantasy VIII reference - Added Revolver Gunblade v1.3.0.1 - Removed debug text when triggering blue Wild Card v1.3 - Fixed crash upon death - Fixed missing recipe for Dark Sphere - Added Wild Cards v1.2 - Migrated to tModLoader v0.11.4 - Fixed mod crash related to Horologist's Tome - Code overhaul, items should now work regardless of item/projectile hit with their proper types (melee/ranged/magic) - Added Dark Sphere - Added Goddess' Tear v1.1.2 - Fixed tooltip display and leveling bug for Luminite Band of Grit / Blood Dagger - Fixed tooltip display for Dragoon Ring - Fixed spear range for Spear Gun (it was too short) v1.1.1 - Fixed crash due to unbound keys in config - Updated a few accessory sprites (thanks to Logodum!) v1.1 - Added Spear Gun - Added Dragoon Ring v1.0 - Initial release Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
TWAILA
![]() |
Download v0.4.0.0 (134 KB) |
Jadams |
AntiCheat: Only updates the UI if the tile has been reveled on the map
- Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria"> Displays the name and mod of the tile you are looking at in the world This mod is greatly inspired by the Minecraft Mod WAILA by ProfMobius and is intended to function in a similar way [IMPORTANT NOTES] This mod is currently in development and is not complete [Config Options] - Visit the Forum page for more details on config options - AntiCheat: Only updates the UI if the tile has been reveled on the map - Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Lan's Auto Join Team
![]() |
Download v0.2 (20.8 KB) |
Lanboost |
Automatically joins the red team whenever you play terraria, perfect for lazy people!
Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
Buffed damage over time debuffs
![]() |
Download v0.3.0.2 (6.7 KB) |
RedHeavenHero |
Increases damage of damaging debuffs, according to max health of the target.
Buffed debuffs: On Fire, Frostburn, Cursed Inferno, Poisoned, Venom, Shadow Flame, Life Drain Most debuffs from Calamity, Spirit and Tremor are supported. Formula of damage is (max_life / 70) ^ (0.4 + 0.3 * 1000 / (max_life + 1000)) * 10 * (0.1 * base_damage) ^ 0.05 * log12(base_damage + 1) Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
MassGraveRemover
|
Download v1.1 (7 KB) |
Valkaaire |
This mod was created for Terraria, and is designed to remove all those annoying graves on a Terraria map.
The inspiration for this mod came from when i tried to use TEdit to edit my main map, and because of me and my friends constantly dying throughout the time we've been on it, the sign count was above 1000 and therefore the map would corrupt every time and TEdit would display an error. So i made this mod to fix that, by removing all graves, and now i can happily edit my world, a friend told me to publish this, so i shall, hopefully you find it useful. Its working state has been tested, and works without error, if you have any problems please open up an issue on my github 'Valkaaire', or email me at admin@valkaaire.co.uk, thank you, have a nice day. Change Log: Fixed mod not outputting status and 'finished' message. How to use? After it has been installed and initalised, simply type /RAG in the chat to begin the removal of graves on your map. This has ONLY been tested on single player, so i'd advise doing it on that before launching a server, but you can experiment. Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Failbox's Terraria Content
|
Download v0.1 (10.8 KB) |
The Failbox |
Yes, it's another one of these.
-A whole lotta items -2 bosses -some ores too -And a very secret biome. -And another very secret biome. But there's only two. UPCOMING FEATURES Bosses -The When -The Jaw -V.A.R.S -Atlas -Skeletron EVEREST -The Triplets -The Obliterator -The Lich Items -More Items Biomes - IDK Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
No Mana Cost Mod
|
Download v0.1 (3.6 KB) |
Dragoor37 |
No Mana Cost Mod removesmana cost for all items.
This mod should be mainly used for testing and for cheating of corse. :) Yay new version Check out my other mod: Spketrum Mod What did you think you would find here? well you found nothing.Or did you? Really? Ok there is nothing more. Localizer Package |
7 years ago | tModLoader v0.10.1.2 | Edit | Delete |
Healing Heart Crystal
|
Download v1.0.5 (4 KB) |
Arachnight |
[EDIT] Hi Terrarians, the name has changed to "Healing Heart Crystal" for more logic
This mod allows you to fully heal yourself with a life crystal (You must have max life, otherwise you'll increase your max life) Thank you for the 1K download guys :) GUYS we hit 11 K Downloads, THANK YOU SO MUCH ! :D Patch Note - 1.0.5 Tooltip line added + minor improvements - 1.0.3 Changed name Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
PsychedelicPrism
|
Download v0.5.7 (66.1 KB) |
txin |
My first mod, originally intended to be a test.
Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen! As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability. This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user. Patch notes (Latest first): Update 0.5.7: SLIIIDE TO THE LEFT *slides and crashes* Updated the mod/inventory icon to remove all those nasty mixels. - smudgedpasta Update 0.5.6: Fixed several issues with the target NPC despawning instead of dying, no longer breaks with attack speed modifiers. Update 0.5.5: Deflected projectiles close to the player can no longer damage them. Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions. Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas. Update 0.5.2: Ported latest updates to the 1.3 version. Update 0.5.1: Fixed small error in beam colour calculation. Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance. Update 0.4.6: Made it easier to hold beams on the player. Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world. Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again. Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles. Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions. Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up. Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear. Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance. Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised. Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should. Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained. Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles. Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Mister Carlos NPC
|
Download v0.1.1 (76.4 KB) |
Komotho |
"Wena cabros, MisterCarlos al habla!"
Este Mod completamente en Español añade al Youtuber/Streamer MisterCarlos a Terraria! Para que llegue a tú pueblo debes derrotar al ![]() También añade un buen par de objetos que decidí hacer porque sí. Sprite original de MisterCarlos hecho por Cracsthor#2030. Si tienes ideas para el Mod o quieres decirme algún mensaje raro del porque hice está cosa escribeme @Mencioname a través del Servidor del Carlito. Es probable que actualice el Mod, si es así lo pueden actualizar a través del Mod Browser o el archivo que mando a través de #creaciones. Y si, cuando llegue ![]() Este Mod completamente en Español añade al Youtuber/Streamer MisterCarlos a Terraria! Para que llegue a tú pueblo debes derrotar al ![]() También añade un buen par de objetos que decidí hacer porque sí. Sprite original de MisterCarlos hecho por Cracsthor#2030. Si tienes ideas para el Mod o quieres decirme algún mensaje raro del porque hice está cosa escribeme @Mencioname a través del Servidor del Carlito. Es probable que actualice el Mod, si es así lo pueden actualizar a través del Mod Browser o el archivo que mando a través de #creaciones. Y si, cuando llegue ![]() Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Chen's Gradius Mod
![]() |
Download v1.2.11 (23.4 MB) |
blancfaye7 |
My Gradius Mod is really just a fun mod in implementing Gradius features into Terraria (along with other SHMUP games). More updates will come after tModLoader 1.4 is stable. Stay tuned.
Current features: 1. Options/Multiples 2. Force 3. Freeze Options 4. Rotate Options 5. Needle Force 6. Option Seed 7. Charge Multiple 8. Aim Options 9. Search Options 10. Recurve Options 11. Spread Options 12. Turret Options For more information about these features, visit the homepage. New Enemies: 1. Moai 2. Garun 3. Zalk 4. Grazia 5. Big Core Custom 6. Sagna 7. Ducker 8. Dagoom 9. Rush These enemies will only spawn in Hard mode. They also have their own banners, including boss enemies. All enemies in this mod will scale accordingly when Plantera is defeated and when Moon Lord is defeated. All enemies in this mod also display a behavior of retaliation as common in the Gradius series if the world is in Expert mode. Bacterion stats can be configured though mod config. For more information about these enemies and the behaviors, visit the homepage. Added Music with music box: 1. The Position Light (Gradius ReBirth version, originally from Nemesis 3) 2. Departure For Space (Gradius III From Myth to Legend version) 3. Tabidachi (Gradius II Gofer no Yabou Version) 4. Intermezzo (Gradius V) 5. Starfield (Salamander Arcade version) 6. Sensation (Salamander 2) 7. Aircraft Carrier (Gradius Slot version) New Weapons: 1. Uncanny Core Remote Rod 2. Zelos Influence 3. DES Advanced Cannon 4. Bacterian Frigate Boss Checklist integration so that Big Core Custom will appear properly. Hero's Mod integration so that not anybody can edit the mod configuration file. Cross Mod Content API is available already! Check the homepage for more info. Contact us if you have any suggestions and bug reports. For changelogs, please visit the homepage. Complete information can be found in the mod's wiki. The link to the wiki is in the homepage as well. There are plenty of ways in the homepage that you can help us with! Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |