tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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RadioctiveTaco's Mod
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Download v0.1.3.20 (180.3 KB) |
RadioctiveTaco |
RadioctiveTaco's Mod. I named it this because I couldn't think of a better name. Check out my TCF page.
The mod is a content mod that adds like 40 items of something, and a few enemies right now. v0.1 ~Added Four Swords: Cloud Katana, Bloodthirst, Blacklash, Infernalkite (goes straight to version 0.1.3 for some reason) v0.1.3 ~Added mod Homepage v0.1.3.2 ~Added Nature's Wrath ~Added Frostbite ~Added 2 new potions, ~Added Mystic Ice Dust v0.1.3.3 ~Added Hellfury Boots ~Added Amphibian Boots v0.1.3.4 ~Added Belts. Craft them with a buckle and a Leather Belt. Belts give various stat bonuses. Currently only adds Copper, Tin, Lead, Iron, Silver and Tungsten belts. v0.1.3.5 ~Finished pre-hardmode belts. Added Gold, Platinum, Shadow(Demonite), Flesh(Crimtane), Blazing(Hellstone) and Meteorite belts ~Added Cursed Belt (crafting material) v0.1.3.6 ~Two new armor sets, both summoner class. They are soulweave and bramble armor. ~A tonload of new belts for most of the hardmode metals, plus a few special ones. ~Three new weapons: Bramblebrand, Slimy Pistol and Twigstaff ~A new accessory, Cursedune Amulet ~A bunch of new crafting materials (4 I think?) ~Changed some stuff with the four Katanas: decreased base damage of all of them, and removed the mana cost ~"Saveit's Ninth Brew" still doesn't do anything! v0.1.3.7 ~Three new throwing weapons: Tectonic Tomahawk, Silver Javelin, Shub Niggurath ~New Weapon set, includes: Shub Niggurath, Whisperwinds, and Chaos Wand. Obtainable after Plantera. ~Other weapons include: Forbidden Hexcast, Rainbow Quartz Staff, True Rainbow Quartz Staff ~Huge overhauls to a ton of textures. ~Draught of Divine Intervention: Heals 400 health and mana, and makes you nearly invinicible for 7 seconds. v0.1.3.8 ~Added a new NPC, the Tiny Jelly. Drops Cnidarian Mantra and Sea Jelly ~Added Seafoam armor, a summoner set. ~Added a new weapon set, which you can get from a grab bag dropped by harpies. ~Added Localizer Package |
5 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Double-Player Example
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Download v1.0.3.0 (22.5 KB) |
Solo Ion |
Ever wanted to pilot an armed drone and take down your enemies from afar? Well, with this mod and an XBox 360 controller, you can. Plug in a XBOX 360 controller (or emulate a non-XBOX controller... visit this mods webpage for more info), craft the item 'Drone Controller' from Iron and Wire at a work bench, equip it to an accessory slot and your ready to take down enemies from afar.
Fore more fun, hand the controller to a friend and have them pilot the drone while you play like a Boss! Craft the Drone Controller at a work bench from Iron/Lead and wire. Equip it to an accessory slot to spawn a drone. Pilot with the left stick and shoot with the right. Fire a grenaide with the right shoulder button and enter/exit autopilot mode with start. NOTE: since the 1.3.1 update, this will only work if you have TWO controllers connected. Controller 1 is for playing Terraria normally and controller 2 controlls the drone. Localizer Package |
6 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Nathan's Tweaks
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Download v1.1.2 (5.1 KB) |
nathanthesnooper |
Hello! Thank you for downloading my FIRST mod!
The mod adds a few tweaks to the game, along with a fun test "weapon" 1.1: - It now takes 1/4 the time to respawn! (Inspired by ShorterRespawnTime) - The Mod will be renamed to Nathan's Tweaks 1.0: - All item automatically swing/use (Inspired by OmniSwing) - All pickaxes have 0 use time (They go really fast!) - All items have half the use time - The "FunGun" shoots harmless stars at a crazy fast rate, mostly to test out my mod but also to freak out your friends! Localizer Package |
6 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Better Start
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Download v0.2.1 (4.2 KB) |
bobiepants706 |
Better Start adds the ability to craft that useless Copper Shortsword of yours into a different weapon depending on how you are going to play (Mage, Ranger, etc.)
All you need to do is craft a workbench, then you can proceed to craft your Shortsword into a... Copper Broadsword (Melee), Copper Bow (Ranger), Amethyst Staff (Mage), Slime Staff (Summoner), or 900 Throwing Knives (Throwers)! Enjoy! Changelog: Removed the 3 items because they were useless. Added in a secret item for cheaters ;) P.S. How the heck does this mod have 4000+ installs, seriously what? ---Credit--- bobiepants706 - Coding Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Wrench Mod
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Download v1.3.1.2 (103.6 KB) |
Haku |
Adds some special tools for mechanics:
- Spark Wrench (Activates wires directly, so you don't need switches. Activating a wire ontop of a torch or lamp will not change its state, but the wire will still be tripped.) - Frame Wrench (Like the spark wrench but for a single tile.) - Light Wrench (Places invisible light sources which become visible when activated with a wire.) - Bag of Wires (An infinite supply of wires.) Adds two enemies to provide logic gates before the steampunker arrives: - T flip-flop - D flip-flop Adds pistons to move blocks around with: - Normal pistons (push blocks 1 tile, bounces players, npcs, and projectiles) - Spiked pistons (push blocks 1 tile, and can pull blocks back 1 tile, damages players and npc, bounces projectiles) - Long pistons (can push blocks an infinite distance, and can pull blocks back, bounces players, npcs, and projectiles) - Static variants (same as regular pistons except players, npcs, and projectiles are not affected - reducing lag significantly. Tiles will not update.) Information on pistons: - Sprites designed by Orion (thank you!) - Pistons do not work in multiplayer. - All pistons are instant, this means they can extend and retract more than once per tick. - Pistons will push the player, if the player is pushed by two pistons at once the velocity added will be doubled. - A piston can extend and retract more than once per tick in order to increase the velocity further. - Pistons will push wires, tiles, liquids, and walls. A wall can only be pushed if it has a wire or a tile placed on it, this is the same for liquids. - If a piston tries to push too many blocks, the last block will be broken to make a space for the other ones to move into. - If a piston tries to pull too many blocks, the last block will be ignored and won't move. - All blocks can be broken, if you use pistons to break into the lihzahrd temple early or mine late-game ore, that is your choice. - The strength of each piston type can be altered in the config file, 7 is recommended. Note: - If you are looking for animated, more decorative pistons for doors and other things, take a look at Project_Logic from Rartrin. (Not fully implemented) Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
Extra Spawn Item
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Download v1.0.1 (4.2 KB) |
Trivaxy |
This mod is simple, it gives you an extra item when you create a new character.
The items are random, some are worse/better than the others. The possible items so far are: Magic Mirror, Hermes Boots, Band of Regeneration, Wooden Boomerang, Enchanted Boomerang, Ice Boomerang, Spear, Golden Pickaxe, Platinum Pickaxe, Anklet of the Wind, Mana Regeneration Band, Water walking boots. That's all. Have fun. Localizer Package |
6 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Bleach Mod
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Download v1.33 (87.7 KB) |
AtomicCarrot |
Based off of the anime, far from completion...
Discord server if you want to help or talk: https://discord.gg/ f X V 9 n a Y Now with a proper icon! Version 1.33 Open Sourced Updated TModLoader version to 0.11.7.2 Different Zangetsu sprite for now Getsuga Projectile added.(May not work, fixing soon) Localizer Package |
3 years ago | tModLoader v0.11.7.2 | Edit | Delete |
Sins Mod(WIP)
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Download v0.0.0.12 (41.4 MB) |
Cleyera |
-Description-
=========================================== This mod is aiming to expand the game by adding items, bosses, etc. This mod is WIP now so contents are overpowered and unstable. If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me. =========================================== -Supporting Mods- =========================================== -Boss Checklist -Census =========================================== -Changelogs- =========================================== v0.0.0.0 to v0.0.0.12: WIP ------------------------------------------- 2021 5/29 V0.0.0.12 -New items -Added some structures. -Can be generated stella biome after Moon Lord has been defeated. -Can be generated Deepsea. -Some resprites -Fixed fatal multiplayer bug -Added 4 music by ra_men0 -Added Dark Matter set -Removed Andromeda, Spiral, Magellanic and Milkyway Armor ------------------------------------------- 2020 11/22 V0.0.0.11 -Ores generated in the sky will be replaced by skyline ores. -You can now use fonts that include Japanese -Added ablility bar UI -Stella biome almost compleated -Added stella npcs -Some resprites -Buffed some vanilla bosses when Limit Cut is activated ------------------------------------------- 2020 8/1 V0.0.0.10 -Removed or changed thrower class contents -Resprited Demonite Staff -Resprited Adam & Eve -Add some sprites -Removed mystic & distortion -Added stella biome. It will be gen PML but not for now. -Betsy's curse applied to players.(It has own buff icon) -Changed mod icon ------------------------------------------- 2020 6/20 V0.0.0.9 -Some weapons work fine > Centry Weapons, Worm Minion Weapons, Mageranic Blaze -Buffed some vanilla bosses when Limit Cut is activated ------------------------------------------- 2020 4/28 V0.0.0.8 -Small fixes ------------------------------------------- 2020 4/26 V0.0.0.7 -Fixed stuck on the "resetting game objects" and just does not move when making a new world -Fixed Tidal Stream texture -Added JP translation ------------------------------------------- 2020 2/29 V0.0.0.6: Early Access -Removed items > All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc -Removed Mystic and distortion meteors -Added the ore that is generated when you defeated Wall of Flesh -Added new mode -Shadowflame and Daybroken debuff applied to players. ------------------------------------------- 2020 1/4 V0.0.0.5: Early Access -Added new 3 biomes -Changed ritual texture ------------------------------------------- 2019 11/10 V0.0.0.3 -Supported Boss Highlights -Added new boss -Added items but most items still unavailable ==========================================="> =========================================== -Description- =========================================== This mod is aiming to expand the game by adding items, bosses, etc. This mod is WIP now so contents are overpowered and unstable. If you can have good ideas, or fix typos, you can join the discord server (link on forum page) and help me. =========================================== -Supporting Mods- =========================================== -Boss Checklist -Census =========================================== -Changelogs- =========================================== v0.0.0.0 to v0.0.0.12: WIP ------------------------------------------- 2021 5/29 V0.0.0.12 -New items -Added some structures. -Can be generated stella biome after Moon Lord has been defeated. -Can be generated Deepsea. -Some resprites -Fixed fatal multiplayer bug -Added 4 music by ra_men0 -Added Dark Matter set -Removed Andromeda, Spiral, Magellanic and Milkyway Armor ------------------------------------------- 2020 11/22 V0.0.0.11 -Ores generated in the sky will be replaced by skyline ores. -You can now use fonts that include Japanese -Added ablility bar UI -Stella biome almost compleated -Added stella npcs -Some resprites -Buffed some vanilla bosses when Limit Cut is activated ------------------------------------------- 2020 8/1 V0.0.0.10 -Removed or changed thrower class contents -Resprited Demonite Staff -Resprited Adam & Eve -Add some sprites -Removed mystic & distortion -Added stella biome. It will be gen PML but not for now. -Betsy's curse applied to players.(It has own buff icon) -Changed mod icon ------------------------------------------- 2020 6/20 V0.0.0.9 -Some weapons work fine > Centry Weapons, Worm Minion Weapons, Mageranic Blaze -Buffed some vanilla bosses when Limit Cut is activated ------------------------------------------- 2020 4/28 V0.0.0.8 -Small fixes ------------------------------------------- 2020 4/26 V0.0.0.7 -Fixed stuck on the "resetting game objects" and just does not move when making a new world -Fixed Tidal Stream texture -Added JP translation ------------------------------------------- 2020 2/29 V0.0.0.6: Early Access -Removed items > All ???, All Cross Bow, All Ballistic Arrow, Asura Armorset, etc -Removed Mystic and distortion meteors -Added the ore that is generated when you defeated Wall of Flesh -Added new mode -Shadowflame and Daybroken debuff applied to players. ------------------------------------------- 2020 1/4 V0.0.0.5: Early Access -Added new 3 biomes -Changed ritual texture ------------------------------------------- 2019 11/10 V0.0.0.3 -Supported Boss Highlights -Added new boss -Added items but most items still unavailable =========================================== Localizer Package |
2 years ago | tModLoader v0.11.8.4 | Edit | Delete |
SimpleHealthBar
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Download v0.1 (7.5 KB) |
Peri |
Displays your health directly under you, including text. Size, Color, Fading when full, etc. configurable.
Localizer Package |
6 years ago | tModLoader v0.10.0.2 | Edit | Delete |
StarterWeapons
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Download v3.3 (132.7 KB) |
BIL |
Updated to new tmodloader. New players get a crafting wand. When you get a new weapon, in backpack hold the wand and right click on the weapon of choice, and it adds the "crafted" tag, so it can be improved.
New weapon, made with a long sword or iron bars, and gemstones. Made WeaponMaster advance a little faster. Starter Weapons has several new early game normal weapons, for start inventory. New graphics. Will add to them, and upgrade them with updates. Added a starter wand. And now a leather helm and a battle torch. Sling Shot. Needs testing. v3- Made leather easier to attain. Biggest change, instead of getting a starter weapon, you get a voucher you craft into your weapon. This way you get to use the Weapon Mastery with it. Magic Mastery complete. Wands and staves that you craft now have Mastery. Range Mastery complete. Bows and other ranged items you craft how have Mastery. Next update, I am going to work on a magic bonus for weapons. +1, up to +5. These bonuses will be crafteable, useing stars and hearts. AFter that, I'm going to make found weapons destructable, with gems coming from them, to upgrade your crafted weapon with. For example, you have a crafte long sword. You found a cutlass. You destroy the cutlass and get a gem of autoswing that you can upgrade your long sword with. Ice Blade would give the ice bolt ability to your long sword. etc. Update 1.3: Catch Bunnies to make leather, turn leather into leather armor. Turn a lot of stone into brass bars. Turn Leather armor and brass bars into scale mail. 1.4 Holy water and altar. The altar is made with 2 candles and a workbench. The holy water requires 1 bottled water and the altar nearby. 1.5 Altar can be made with candles or platinum candles. 1.6 wood and Brass Plating for weapons. Made in sawmills and anvils. While holding the plating, right click on a weapon that does melee damage. The wood plating can cause splinters in the enemy, but too many times, and the plating will break. 2.0 Mushroom coating made at a table will cover your weapon in a temporary poison. 2.3 updated to 10. Coating doesn't do anything right now. Hero from the villagers mod will sell these. And the halfling will sell slingshots. 2.4 Plating works now, will add new plating types soon. 2.6 Natural series platings and coatings completed. The bars are made on Heavy Workbenches. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I'll make any weapon you want. Thank you. Homepage button links to: https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Summoner weapons
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Download v4.1 (72.6 KB) |
Chibineko |
I don't speak English well.
Add 50 (10*5) summoner weapons. Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Upgrade Equipment (hrr_)
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Download v1.0.2 (65.2 KB) |
hrr_ |
Upgrade Equipment (hrr_) is a watered-down, tweaked version of oempa's Upgrade Equipment Mod.
Kill mobs and bosses for Upgrade Tokens, then use them to upgrade your weapons at the Upgrader NPC! Differences from oempa's Version: - Support for any damage type! - probably - Fixed compatibility issue with newer Calamity versions but ITEMS WILL LOSE THEIR UPGRADE WHEN REFORGING (when playing with Calamity) - Rebalanced damage / crit chance / speed increases entirely - weapons will still be strong, but not nearly as broken overpowered - Removed size / knockback / velocity / mana increases entirely - Rebalanced upgrade token drop amounts - Rebalanced upgrading costs Tested damage types: - Melee / Ranged / Magic / Summon / Throwing (Terraria) - Rogue (Calamity) - Sentry (Expanded Sentries) - Void (Secrets of the Shadows) - Telekinetic (Esper Class) - Click (Clicker Class) - Aura (Aura Class) - Symphonic / Radiant / Throwing (Thorium) - Chemical / Gambling / Shamanic (Orchid) Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Invisible Wall
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Download v0.1 (3.1 KB) |
rektozarius |
It's pretty self explanatory.
Localizer Package |
4 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Slime Biome
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Download v2.4 (1.1 MB) |
Quethed |
More info at https://github.com/Quethed/Slime_Biome
The Slime Biome Mod is a WIP (Alpha), but it is a mod about Slimes There is a mid amount of content at the moment. Slime biome is a biome that spawns underground. It has new things to fight, new loot, even minibiomes. there are 6 colored minibiomes, 3 spawn per world (in pairs of 2 like copper and tin). There is a hole minibiome in the center, the "Oasis". The oasis is filled with houses (never valid). There is exactly 1 per world, and its filled with loot to explore. Right now there is: 3 buffs 24 Walls, Some Unsafe 56 Tiles, 2 Ores, some unobtainable 21 NPCs, Including Example Mod's Flutter Slime (with modifications), some unobtainable 88 Items, some Unobtainable Notes: 1: Slime Staff is a 1% Drop from non-HardMode enemys in the biome 2: Slime torches make no sense 3: Voting for flutter slimes ended with 5 yes, 0 no. (I am keeping flutter slimes if example mod is ok) 4: The position is locked to 2/3 down Y axis (Any size, even custom), but anywhere on the X 5: EVERYTHING in the WG of the biome is scaled by "maxTilesX" in the world stats, extra large worlds work 6: it is very config heavy, but config can very on whether they work. Credits: Quethed, for most of the mod Example Mod Creators, for Flutter Slime Known bugs: furniture in the eye can be buggy in placement any increased melee speed may break the quick slime sword, because it is already close to the computer max if aligning is just right, at just the right spot, jungle temple will cut the middle (It is somehow that massive) if the oasis is clean from rails destroying houses (or at all) then you are lucky large worlds get geysers everywhere in oasis enemy config and stats are broken slime biome can sometimes be too big in main world gen Remove underworld walls Slime biome can again spawn around the dungeon World Gen can crash sometimes Compatibility: 1=not compatible 2=unusually compatible 3=sometimes compatible 4=usually compatible 5=completely compatible a=broken b=partially broken c=fine terraria=4c "look at the bug list, some things in there are it" tremer=4a "if a mud structure spawns just right, it destroys the middle" spirit mod=5c elements awoken=1c "well, do you want to be on fire?" thorium=5c crystilium=5c wmitf=5c alchemest npc=5c the antiaris=4c "removes the fun of finding the biome" calamity=5c mod helpers=5c wormholes=3c "removes the fun of finding the biome" extensive inventory=5c boss checklist=5c antisocial=5c banner checklist=5c calamity addon=5c easier boss loot=5c fkbosshealthbar=5c instant respawn=5c itemchecklist=5c joost mod=5c magic storage=5c max stack increase=5c max stack plus=5c recipe browser=5c "the" fixer=5c vein miner=5c weapon out=5c / = changed * = trying to implement + = added - = removed | = bug ~ = bug fix -- V 2.4 Slimy Overhaul Update -- + Ghost slimes + New debuff: "Spectrally Sticky" + Slime clouds + Slime islands. they spawn in the oasis * wall spawning mostly + Central slime island. it is notably big / Slime trees now spawn on the grass. (they before required planting) / Slime oasis structures and slime oasis furniture have new code to spawn smoother and better, but they are still not perfect / Slime oasis structures can now have multiple floors + Slimelings dropped from new sleeping slimelings + Slimelings can now be in weak slime blocks + Slimeling staff ~ Slime chest shrines now properly adapt color to minibiome + Slime chest shrines can now spawn broken + Slime blocks can now connect with some vanilla blocks + Slime beams + Slime badges to honor the 10,000 downloads of this mod ~ Slime katana now has 1 knockback ~ Protecting slimes now drop gel + Colored slime recipes ~ Slime wood is now a wood + Slime merchant. He moves in if you validate his house in slime biome, and cannot be moved from that spot / Both flutter slimes do more damage than 2 / Enemy config changed to be more adaptible / Slime blocks can now be bounced upon + Pots in slime biome now have a unique style; they are now slime pots ~ Sticky and slime biome status now is removed correctly when out of slime biome / Slime crates are now fished at accurate rates / Minibiomes can no longer spawn near each other or to the center + New world generator that makes slime biome blobby and spread / Main generator is now the blobby one + Teleport stations in the center of each minibiome + Magic Slimeballs ~ Slime biome is no longer considered entirely by weak slime blocks ~ Red minibiome map color was updated to the new color rather than the old lime ~ Crystalized slime now is given correct nam Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Crim
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Download v0.5.5 (1.3 MB) |
Crimson |
Join my discord to give recommendations/suggestions on what to add and help balance items
Click my homepage to head to my discord Changes: added manganese deco, and the aerosault slime boss dev: Crimson, FailureofMankind and Tboy (new member of the gang yay!) -This mod adds a bunch of content pre hm and a new boss, and it likes mushrooms..... -3 ores -Manganese furniture and walls -some powerful weapons A big thanks to FailureofMankind for making this mod a reality, without him this mod would have gotten nowhere (note from FailureofMankind: THERE, THE NERF HAS BEEN DONE DID. THEY ARE NOW BALANCED (should be :haha:), AS ALL THINGS SHOULD BE...) Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
More Prisms
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Download v1.5 (63.3 KB) |
Prolux |
More Prisms is a mod that adds more prisms to the game !
Version 1.5 : - 1 prism : "Lunar Prism" - 1 accessorie : "Mana Ring T3" - Some other changes have been implemented : The mana cost of the prisms have been increased Now the mana rings increased HP but in return the recipes of mana rings costs life crystals Version 1.4 : - 1 accessorie : "Mana Ring T2" - Some other changes have been implemented : The recipe of the "Terra Prism" have been adjusted Version 1.3 : - 1 prism : "Terra Prism" - Some other changes have been implemented : The recipe of the "Gem Staff" have been changed Version 1.2 : - 1 prism : "Night's Prism" - 1 accessorie : "Mana Ring T1" - Some other changes have been implemented : Now the prisms add debuff to their target - First Prism have been nerfed Version 1.1 : - Icon added Version 1.0 : - 1 staff : "Gem Staff" - 1 prism : "First Prism" Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
new weapons
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Download v0.1300000 (27.9 KB) |
darksouls3421 |
this mod adds a few new weapons to make and use!
Localizer Package |
5 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Magic Guns
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Download v0.1.2.3 (110 KB) |
Vigit |
dONT dOWNLOAD tHIS mOD sERIOUSLY, i'M mAKING iT fOR fUN tHERE'S a lOT tHAT i dO nOT oWN
Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Communist Terraria
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Download v1.923.1.3 (42.6 MB) |
Karl Marx & Friedrich En… |
Gives Terraria a communist aesthetic while in the main menu.
Whats new comrades? v1.923.01.03 - Chairman Mao! - Random options introduced for mod icons, main menu backgrounds, and main menu music v1.923.01.02 - Added customization settings to our mod icon when the mod is loaded. - Thanks to some of our comrades, we are able to add configurations allowing customization of game text! - Thanks to some of our comrades, we have developed a seperate Communist Terraria ( Content ) allowing players to spawn in with a copy of the greatest literature! - Added customization settings ingame! - Players can now add a tint of a selected background as an ever present reminder on the glory of communism! - Players can now customize our night sky! Replacing the moon and the stars with valued comrades and symbols! v1.923.01.01 - Expanded our config options! ( 10 total background choices, 5 different music choice, 3 different icon choice ) - Possibly fixed crashing issue when loading with cheat sheet and heros mod v1.922.12.31 - New config allowing for a greater variety for communist aesthetics v1.922.12.30 - Mod is designated as client only. A spectre is haunting Europe — the spectre of communism. All the powers of old Europe have entered into a holy alliance to exorcise this spectre: Pope and Tsar, Metternich and Guizot, French Radicals and German police-spies. Where is the party in opposition that has not been decried as communistic by its opponents in power? Where is the opposition that has not hurled back the branding reproach of communism, against the more advanced opposition parties, as well as against its reactionary adversaries? Two things result from this fact: I. Communism is already acknowledged by all European powers to be itself a power. II. It is high time that Communists should openly, in the face of the whole world, publish their views, their aims, their tendencies, and meet this nursery tale of the Spectre of Communism with a manifesto of the party itself. To this end, Communists of various nationalities have assembled in London and sketched the following manifesto, to be published in the English, French, German, Italian, Flemish and Danish languages. View the entire Communist Manifesto at: https://www.marxists.org/archive/marx/works/1848/communist-manifesto/ Localizer Package |
2 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Better Reforges
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Download v4.2 (3.3 MB) |
Lulu |
v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628 • I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist !! WARNING !! • Expect this mod to remove prefixes from existing items. Even if you are only updating. • Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them. TODO: • Make an add-on for Anarchist Mod's Enchantment system • Finally add my own custom prefixes to help weaker classes a bit Changelog 4.2: • Fixed items getting the wrong Quick prefix for the third time. 4.1: • Fixed an issue where custom reforge npcs would not reforge any item • Fixed an error caused by reforging certain items 4.0: • Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes • Reformatted a lot of code to load even faster • Greatly improved loading time in general • No longer needs to reload when changing thresholds • Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold 3.9: • Improved loading time • Reduced RAM usage by about 30% • Fixed an issue with attempting to load prefixes for walls • Fixed a bug causing Terraria to stop loading 3.8: • Added a config option to remove prefixes from items when they are created. Defaults to true. • Cost of reforging is now configurable. Defaults to 3x. • This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix 3.7: • Doubled the price of reforging items that already have a prefix • Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary) 3.6: • Fixed an bug where Max Speed Tools was not properly set on items • Fixed a crash 3.5: • Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll. • Due to this, the default Minimum Tool Threshold has been raised to 0.7 3.4: • Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading • Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles 3.3: • Fixed the icon being too small 3.2: • Added a dummy github homepage • Added an icon 3.0: • Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix. • Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item. • As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it. • Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes. • Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be. • Fixed a bug where max speed tools would not be properly reset. • Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix. • Fixed a bug where max speed tools could gain a prefix via reforging. 2.1: • Added mod support for Calamity's Rogue class • Added mod support for Thorium's Bard class • Added mod support for Anarchist's Dark Artist class 2.0: • Fixed an issue with magic weapons getting incorrect prefixes 1.9: • Now forces a reload when toggling 'Fastest Tools' • Fixed an issue with summon items having duplicate prefixes in their pool • Fixed an issue with items not rolling for certain prefixes 1.8: • Fixed an issue with inifnite ammo sources gaining prefixes 1.7: • Fixed an issue with stackable weapons gaining prefixes • Fixed an bug where some summon weapons couldn't recieve knockback prefixes 1.6: • Fixed a crash 1.5: • Small refactor 1.4: • Fixed weapons getting the wrong 'quick' prefix 1.3: • Ok actually fixed accessories getting the wrong 'quick' this time 1.2: • Fixed accessories getting the wrong 'quick' prefix 1.1: • Fixed too"> Better Reforges is a configurable mod that calculates the efficiency of prefixes for every existing item. Then it checks config settings to see if that efficiency value is within the given thresholds. It also has a personal QoL option to make every tool as fast as possible while maintaining their power. This option removes existing prefixes from all tools. v4.0 UPDATE • If you have any issues please message me via Discord @Lulu#1628 • I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist !! WARNING !! • Expect this mod to remove prefixes from existing items. Even if you are only updating. • Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them. TODO: • Make an add-on for Anarchist Mod's Enchantment system • Finally add my own custom prefixes to help weaker classes a bit Changelog 4.2: • Fixed items getting the wrong Quick prefix for the third time. 4.1: • Fixed an issue where custom reforge npcs would not reforge any item • Fixed an error caused by reforging certain items 4.0: • Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes • Reformatted a lot of code to load even faster • Greatly improved loading time in general • No longer needs to reload when changing thresholds • Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold 3.9: • Improved loading time • Reduced RAM usage by about 30% • Fixed an issue with attempting to load prefixes for walls • Fixed a bug causing Terraria to stop loading 3.8: • Added a config option to remove prefixes from items when they are created. Defaults to true. • Cost of reforging is now configurable. Defaults to 3x. • This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix 3.7: • Doubled the price of reforging items that already have a prefix • Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary) 3.6: • Fixed an bug where Max Speed Tools was not properly set on items • Fixed a crash 3.5: • Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll. • Due to this, the default Minimum Tool Threshold has been raised to 0.7 3.4: • Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading • Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles 3.3: • Fixed the icon being too small 3.2: • Added a dummy github homepage • Added an icon 3.0: • Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix. • Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item. • As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it. • Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes. • Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be. • Fixed a bug where max speed tools would not be properly reset. • Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix. • Fixed a bug where max speed tools could gain a prefix via reforging. 2.1: • Added mod support for Calamity's Rogue class • Added mod support for Thorium's Bard class • Added mod support for Anarchist's Dark Artist class 2.0: • Fixed an issue with magic weapons getting incorrect prefixes 1.9: • Now forces a reload when toggling 'Fastest Tools' • Fixed an issue with summon items having duplicate prefixes in their pool • Fixed an issue with items not rolling for certain prefixes 1.8: • Fixed an issue with inifnite ammo sources gaining prefixes 1.7: • Fixed an issue with stackable weapons gaining prefixes • Fixed an bug where some summon weapons couldn't recieve knockback prefixes 1.6: • Fixed a crash 1.5: • Small refactor 1.4: • Fixed weapons getting the wrong 'quick' prefix 1.3: • Ok actually fixed accessories getting the wrong 'quick' this time 1.2: • Fixed accessories getting the wrong 'quick' prefix 1.1: • Fixed too Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |