tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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StarterWeapons
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Download v3.3 (132.7 KB) |
BIL |
Updated to new tmodloader. New players get a crafting wand. When you get a new weapon, in backpack hold the wand and right click on the weapon of choice, and it adds the "crafted" tag, so it can be improved.
New weapon, made with a long sword or iron bars, and gemstones. Made WeaponMaster advance a little faster. Starter Weapons has several new early game normal weapons, for start inventory. New graphics. Will add to them, and upgrade them with updates. Added a starter wand. And now a leather helm and a battle torch. Sling Shot. Needs testing. v3- Made leather easier to attain. Biggest change, instead of getting a starter weapon, you get a voucher you craft into your weapon. This way you get to use the Weapon Mastery with it. Magic Mastery complete. Wands and staves that you craft now have Mastery. Range Mastery complete. Bows and other ranged items you craft how have Mastery. Next update, I am going to work on a magic bonus for weapons. +1, up to +5. These bonuses will be crafteable, useing stars and hearts. AFter that, I'm going to make found weapons destructable, with gems coming from them, to upgrade your crafted weapon with. For example, you have a crafte long sword. You found a cutlass. You destroy the cutlass and get a gem of autoswing that you can upgrade your long sword with. Ice Blade would give the ice bolt ability to your long sword. etc. Update 1.3: Catch Bunnies to make leather, turn leather into leather armor. Turn a lot of stone into brass bars. Turn Leather armor and brass bars into scale mail. 1.4 Holy water and altar. The altar is made with 2 candles and a workbench. The holy water requires 1 bottled water and the altar nearby. 1.5 Altar can be made with candles or platinum candles. 1.6 wood and Brass Plating for weapons. Made in sawmills and anvils. While holding the plating, right click on a weapon that does melee damage. The wood plating can cause splinters in the enemy, but too many times, and the plating will break. 2.0 Mushroom coating made at a table will cover your weapon in a temporary poison. 2.3 updated to 10. Coating doesn't do anything right now. Hero from the villagers mod will sell these. And the halfling will sell slingshots. 2.4 Plating works now, will add new plating types soon. 2.6 Natural series platings and coatings completed. The bars are made on Heavy Workbenches. If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Feel free to post a note to let me know what you’d like to see in my future work, I'll make any weapon you want. Thank you. Homepage button links to: https://www.paypal.com/paypalme2/brightidearetrogames Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Better Start
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Download v0.2.1 (4.2 KB) |
bobiepants706 |
Better Start adds the ability to craft that useless Copper Shortsword of yours into a different weapon depending on how you are going to play (Mage, Ranger, etc.)
All you need to do is craft a workbench, then you can proceed to craft your Shortsword into a... Copper Broadsword (Melee), Copper Bow (Ranger), Amethyst Staff (Mage), Slime Staff (Summoner), or 900 Throwing Knives (Throwers)! Enjoy! Changelog: Removed the 3 items because they were useless. Added in a secret item for cheaters ;) P.S. How the heck does this mod have 4000+ installs, seriously what? ---Credit--- bobiepants706 - Coding Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Wrench Mod
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Download v1.3.1.2 (103.6 KB) |
Haku |
Adds some special tools for mechanics:
- Spark Wrench (Activates wires directly, so you don't need switches. Activating a wire ontop of a torch or lamp will not change its state, but the wire will still be tripped.) - Frame Wrench (Like the spark wrench but for a single tile.) - Light Wrench (Places invisible light sources which become visible when activated with a wire.) - Bag of Wires (An infinite supply of wires.) Adds two enemies to provide logic gates before the steampunker arrives: - T flip-flop - D flip-flop Adds pistons to move blocks around with: - Normal pistons (push blocks 1 tile, bounces players, npcs, and projectiles) - Spiked pistons (push blocks 1 tile, and can pull blocks back 1 tile, damages players and npc, bounces projectiles) - Long pistons (can push blocks an infinite distance, and can pull blocks back, bounces players, npcs, and projectiles) - Static variants (same as regular pistons except players, npcs, and projectiles are not affected - reducing lag significantly. Tiles will not update.) Information on pistons: - Sprites designed by Orion (thank you!) - Pistons do not work in multiplayer. - All pistons are instant, this means they can extend and retract more than once per tick. - Pistons will push the player, if the player is pushed by two pistons at once the velocity added will be doubled. - A piston can extend and retract more than once per tick in order to increase the velocity further. - Pistons will push wires, tiles, liquids, and walls. A wall can only be pushed if it has a wire or a tile placed on it, this is the same for liquids. - If a piston tries to push too many blocks, the last block will be broken to make a space for the other ones to move into. - If a piston tries to pull too many blocks, the last block will be ignored and won't move. - All blocks can be broken, if you use pistons to break into the lihzahrd temple early or mine late-game ore, that is your choice. - The strength of each piston type can be altered in the config file, 7 is recommended. Note: - If you are looking for animated, more decorative pistons for doors and other things, take a look at Project_Logic from Rartrin. (Not fully implemented) Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
RadioctiveTaco's Mod
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Download v0.1.3.20 (180.3 KB) |
RadioctiveTaco |
RadioctiveTaco's Mod. I named it this because I couldn't think of a better name. Check out my TCF page.
The mod is a content mod that adds like 40 items of something, and a few enemies right now. v0.1 ~Added Four Swords: Cloud Katana, Bloodthirst, Blacklash, Infernalkite (goes straight to version 0.1.3 for some reason) v0.1.3 ~Added mod Homepage v0.1.3.2 ~Added Nature's Wrath ~Added Frostbite ~Added 2 new potions, ~Added Mystic Ice Dust v0.1.3.3 ~Added Hellfury Boots ~Added Amphibian Boots v0.1.3.4 ~Added Belts. Craft them with a buckle and a Leather Belt. Belts give various stat bonuses. Currently only adds Copper, Tin, Lead, Iron, Silver and Tungsten belts. v0.1.3.5 ~Finished pre-hardmode belts. Added Gold, Platinum, Shadow(Demonite), Flesh(Crimtane), Blazing(Hellstone) and Meteorite belts ~Added Cursed Belt (crafting material) v0.1.3.6 ~Two new armor sets, both summoner class. They are soulweave and bramble armor. ~A tonload of new belts for most of the hardmode metals, plus a few special ones. ~Three new weapons: Bramblebrand, Slimy Pistol and Twigstaff ~A new accessory, Cursedune Amulet ~A bunch of new crafting materials (4 I think?) ~Changed some stuff with the four Katanas: decreased base damage of all of them, and removed the mana cost ~"Saveit's Ninth Brew" still doesn't do anything! v0.1.3.7 ~Three new throwing weapons: Tectonic Tomahawk, Silver Javelin, Shub Niggurath ~New Weapon set, includes: Shub Niggurath, Whisperwinds, and Chaos Wand. Obtainable after Plantera. ~Other weapons include: Forbidden Hexcast, Rainbow Quartz Staff, True Rainbow Quartz Staff ~Huge overhauls to a ton of textures. ~Draught of Divine Intervention: Heals 400 health and mana, and makes you nearly invinicible for 7 seconds. v0.1.3.8 ~Added a new NPC, the Tiny Jelly. Drops Cnidarian Mantra and Sea Jelly ~Added Seafoam armor, a summoner set. ~Added a new weapon set, which you can get from a grab bag dropped by harpies. ~Added Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Bleach Mod
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Download v1.33 (87.7 KB) |
AtomicCarrot |
Based off of the anime, far from completion...
Discord server if you want to help or talk: https://discord.gg/ f X V 9 n a Y Now with a proper icon! Version 1.33 Open Sourced Updated TModLoader version to 0.11.7.2 Different Zangetsu sprite for now Getsuga Projectile added.(May not work, fixing soon) Localizer Package |
4 years ago | tModLoader v0.11.7.2 | Edit | Delete |
Double-Player Example
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Download v1.0.3.0 (22.5 KB) |
Solo Ion |
Ever wanted to pilot an armed drone and take down your enemies from afar? Well, with this mod and an XBox 360 controller, you can. Plug in a XBOX 360 controller (or emulate a non-XBOX controller... visit this mods webpage for more info), craft the item 'Drone Controller' from Iron and Wire at a work bench, equip it to an accessory slot and your ready to take down enemies from afar.
Fore more fun, hand the controller to a friend and have them pilot the drone while you play like a Boss! Craft the Drone Controller at a work bench from Iron/Lead and wire. Equip it to an accessory slot to spawn a drone. Pilot with the left stick and shoot with the right. Fire a grenaide with the right shoulder button and enter/exit autopilot mode with start. NOTE: since the 1.3.1 update, this will only work if you have TWO controllers connected. Controller 1 is for playing Terraria normally and controller 2 controlls the drone. Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
SimpleHealthBar
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Download v0.1 (7.5 KB) |
Peri |
Displays your health directly under you, including text. Size, Color, Fading when full, etc. configurable.
Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Invisible Wall
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Download v0.1 (3.1 KB) |
rektozarius |
It's pretty self explanatory.
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
CALAMITY MOD 2
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Download v4.0 (2.7 MB) |
FAPSOL AND THE TEA |
THE OFFICEA LCALAMITY MOD 2 (real)
this mod ads: adds more clams adds more tea adds more pony (with sekx) adds adds ads (advertisements) worm boss poo Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Extra Spawn Item
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Download v1.0.1 (4.2 KB) |
Trivaxy |
This mod is simple, it gives you an extra item when you create a new character.
The items are random, some are worse/better than the others. The possible items so far are: Magic Mirror, Hermes Boots, Band of Regeneration, Wooden Boomerang, Enchanted Boomerang, Ice Boomerang, Spear, Golden Pickaxe, Platinum Pickaxe, Anklet of the Wind, Mana Regeneration Band, Water walking boots. That's all. Have fun. Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Magic Guns
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Download v0.1.2.3 (110 KB) |
Vigit |
dONT dOWNLOAD tHIS mOD sERIOUSLY, i'M mAKING iT fOR fUN tHERE'S a lOT tHAT i dO nOT oWN
Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Mech Tweaker
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Download v1.0 (23.4 KB) |
jopojelly |
Mech Tweaker allows for customization of mechanical game elements such as timers, statues, and traps.
By adjusting values in the config, you can customize timing and limits. Statues are normally limited to 3 items or 3 npc spawned, but adjusting the "Statue Limits" options can customize this limit. Timers, traps, and statues also have various cooldowns which can also be adjusted. To speed up a timer triggering a statue, both "Timer Speed Multiplier" and "Mechanic Speed Multiplier" need to be used together. Be wary of extreme speeds in multiplayer play, as spawning traps extremely fast could cause lag, especially if there are several traps. Also note that Spiky Ball Traps can't yet be sped up very much since the spiky ball limit is still in effect. Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
Fargo's Sizeonator
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Download v0.1 (9.2 KB) |
Fargowilta |
This mod lets you change the sizes of npcs, projectiles, and items.
It's all located in the ModConfig menu. Your options are 1/10th the size to 10x the size Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Seabean's Add-On Races
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Download v2.0.3.1 (182 KB) |
Seabean |
Credits:
-MrPlague (creator of original mod and template) -Seabean (me, spriter and coder) Changes: Werewolf: -Removed aggro increase"> My first attempt at a Terraria mod, some add-on races for MrPlague's Races mod! Currently includes the Otterian and Werewolf races. Credits: -MrPlague (creator of original mod and template) -Seabean (me, spriter and coder) Changes: Werewolf: -Removed aggro increase Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Lost Girl/Nymph Town NPC Mod
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Download v1.1.0 (29.2 KB) |
papryk |
This mod adds the Lost Girl Town NPC.
1.Spawning To spawn her you must use purification powder on Nymph. You only have to do this once, after dying she will come again automatically. Nymphs will not spawn when she is present on the world. 2.Shop She has a shop with a few items: Metal Detector, Nymph banner, Compass, Radar, Bowl of soup, and after defeating any Mechanical Boss she will also sell Fish Finder. 3.Other features This mod has Census - Town NPC Checklist mod support. 4.Changelog 1.0.0 - initial release 1.1.0 - added gore Thanks for checking out my mod! //by papryk Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Crim
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Download v0.5.5 (1.3 MB) |
Crimson |
Join my discord to give recommendations/suggestions on what to add and help balance items
Click my homepage to head to my discord Changes: added manganese deco, and the aerosault slime boss dev: Crimson, FailureofMankind and Tboy (new member of the gang yay!) -This mod adds a bunch of content pre hm and a new boss, and it likes mushrooms..... -3 ores -Manganese furniture and walls -some powerful weapons A big thanks to FailureofMankind for making this mod a reality, without him this mod would have gotten nowhere (note from FailureofMankind: THERE, THE NERF HAS BEEN DONE DID. THEY ARE NOW BALANCED (should be :haha:), AS ALL THINGS SHOULD BE...) Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Slime Biome
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Download v2.4 (1.1 MB) |
Quethed |
More info at https://github.com/Quethed/Slime_Biome
The Slime Biome Mod is a WIP (Alpha), but it is a mod about Slimes There is a mid amount of content at the moment. Slime biome is a biome that spawns underground. It has new things to fight, new loot, even minibiomes. there are 6 colored minibiomes, 3 spawn per world (in pairs of 2 like copper and tin). There is a hole minibiome in the center, the "Oasis". The oasis is filled with houses (never valid). There is exactly 1 per world, and its filled with loot to explore. Right now there is: 3 buffs 24 Walls, Some Unsafe 56 Tiles, 2 Ores, some unobtainable 21 NPCs, Including Example Mod's Flutter Slime (with modifications), some unobtainable 88 Items, some Unobtainable Notes: 1: Slime Staff is a 1% Drop from non-HardMode enemys in the biome 2: Slime torches make no sense 3: Voting for flutter slimes ended with 5 yes, 0 no. (I am keeping flutter slimes if example mod is ok) 4: The position is locked to 2/3 down Y axis (Any size, even custom), but anywhere on the X 5: EVERYTHING in the WG of the biome is scaled by "maxTilesX" in the world stats, extra large worlds work 6: it is very config heavy, but config can very on whether they work. Credits: Quethed, for most of the mod Example Mod Creators, for Flutter Slime Known bugs: furniture in the eye can be buggy in placement any increased melee speed may break the quick slime sword, because it is already close to the computer max if aligning is just right, at just the right spot, jungle temple will cut the middle (It is somehow that massive) if the oasis is clean from rails destroying houses (or at all) then you are lucky large worlds get geysers everywhere in oasis enemy config and stats are broken slime biome can sometimes be too big in main world gen Remove underworld walls Slime biome can again spawn around the dungeon World Gen can crash sometimes Compatibility: 1=not compatible 2=unusually compatible 3=sometimes compatible 4=usually compatible 5=completely compatible a=broken b=partially broken c=fine terraria=4c "look at the bug list, some things in there are it" tremer=4a "if a mud structure spawns just right, it destroys the middle" spirit mod=5c elements awoken=1c "well, do you want to be on fire?" thorium=5c crystilium=5c wmitf=5c alchemest npc=5c the antiaris=4c "removes the fun of finding the biome" calamity=5c mod helpers=5c wormholes=3c "removes the fun of finding the biome" extensive inventory=5c boss checklist=5c antisocial=5c banner checklist=5c calamity addon=5c easier boss loot=5c fkbosshealthbar=5c instant respawn=5c itemchecklist=5c joost mod=5c magic storage=5c max stack increase=5c max stack plus=5c recipe browser=5c "the" fixer=5c vein miner=5c weapon out=5c / = changed * = trying to implement + = added - = removed | = bug ~ = bug fix -- V 2.4 Slimy Overhaul Update -- + Ghost slimes + New debuff: "Spectrally Sticky" + Slime clouds + Slime islands. they spawn in the oasis * wall spawning mostly + Central slime island. it is notably big / Slime trees now spawn on the grass. (they before required planting) / Slime oasis structures and slime oasis furniture have new code to spawn smoother and better, but they are still not perfect / Slime oasis structures can now have multiple floors + Slimelings dropped from new sleeping slimelings + Slimelings can now be in weak slime blocks + Slimeling staff ~ Slime chest shrines now properly adapt color to minibiome + Slime chest shrines can now spawn broken + Slime blocks can now connect with some vanilla blocks + Slime beams + Slime badges to honor the 10,000 downloads of this mod ~ Slime katana now has 1 knockback ~ Protecting slimes now drop gel + Colored slime recipes ~ Slime wood is now a wood + Slime merchant. He moves in if you validate his house in slime biome, and cannot be moved from that spot / Both flutter slimes do more damage than 2 / Enemy config changed to be more adaptible / Slime blocks can now be bounced upon + Pots in slime biome now have a unique style; they are now slime pots ~ Sticky and slime biome status now is removed correctly when out of slime biome / Slime crates are now fished at accurate rates / Minibiomes can no longer spawn near each other or to the center + New world generator that makes slime biome blobby and spread / Main generator is now the blobby one + Teleport stations in the center of each minibiome + Magic Slimeballs ~ Slime biome is no longer considered entirely by weak slime blocks ~ Red minibiome map color was updated to the new color rather than the old lime ~ Crystalized slime now is given correct nam Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
new weapons
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Download v0.1300000 (27.9 KB) |
darksouls3421 |
this mod adds a few new weapons to make and use!
Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
More Prisms
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Download v1.5 (63.3 KB) |
Prolux |
More Prisms is a mod that adds more prisms to the game !
Version 1.5 : - 1 prism : "Lunar Prism" - 1 accessorie : "Mana Ring T3" - Some other changes have been implemented : The mana cost of the prisms have been increased Now the mana rings increased HP but in return the recipes of mana rings costs life crystals Version 1.4 : - 1 accessorie : "Mana Ring T2" - Some other changes have been implemented : The recipe of the "Terra Prism" have been adjusted Version 1.3 : - 1 prism : "Terra Prism" - Some other changes have been implemented : The recipe of the "Gem Staff" have been changed Version 1.2 : - 1 prism : "Night's Prism" - 1 accessorie : "Mana Ring T1" - Some other changes have been implemented : Now the prisms add debuff to their target - First Prism have been nerfed Version 1.1 : - Icon added Version 1.0 : - 1 staff : "Gem Staff" - 1 prism : "First Prism" Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Elemental Hearts Recrafted
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Download v1.10 (84.6 KB) |
Vincent Jenei (Lite#4249) |
A stripped down version of the rewritten classic mod - Elemental Hearts - adds in numerous consumable life crystals crafted using the various elements found across the game, bought from NPCs, or rewarded for killing bosses.
Quality > Quantity Great addition to any modded playthrough. Gives a use for leftover/extra blocks and ores, without being unbalanced. Spreads with progression. Simply complex. Discord Link: https://discord.gg/WHMg38mXs8 Note: This mod was written in and for 1.4. If you still are on 1.3, this mod was backported and some features will be missing. Also Note: The recipe browser shows "Tree" for the crafting station to make the gem hearts. They are actually crafted at each respective gem tree. Also Note: STRIPPED DOWN FOR 1.3. ONLY THE ESSENTIALS. Changelog: 1.10 Removed waste. Removed debug logs. Fixed the stupid bug where boss hearts had recipes. (After 2 months because I forgot 1.3 existed.) 1.02 Fixed the description... Mod icon. 1.01 Fixed the description... Mod icon. 1.0 Stripped down backport to 1.3. Initial publish to 1.3 modbrowser. The 2 mods, 1.4 and 1.3 are separate branches. Only the essentials: This mod is not the same as the 1.4 mod. But they both have the same code structure and are both exponentially better than the deprecated version. No: UI. Info. Shockwaves. Reverse Recipes. No: Lesion Heart Empress of Light Heart Queen Slime Heart Gem HEARTS are crafted at an anvil. Reduced Config Options. 0.160 Life Crystal Heart - Dedicated to AdamChromeE! Thank you for making a mod review! Code Cleanup. Names which used to be like: "Eye Of Cthulu", is now: "Eye of Cthulu". Soul Of Fright Heart => Fright Heart. Soul Of Might Heart => Might Heart. Soul Of Sight Heart => Sight Heart. Renamed "Eye of Cthulu" to "Eye of Cthuhlu". Renamed "Brain of Cthulu" to "Brain of Cthuhlu". 0.153 Journey Mode code. 0.152 Fix description. 0.151 Code Formatting. 0.150 Boss hearts implemented. (+21 hearts) Rewrote the saving and loading code. Player data doesn't get reset after every update/reload anymore! :) This gives the .txt file in Appdata/Roaming less value, but I will keep it there incase something happens and the player wants to get back what they lost. 0.140 Hardmode hearts implemented. (+30 hearts) New optional info display (Similar to the cellphone), can be toggled in the config (Turned off by default). (shows how much bonus HP you are recieving from the mod) Fixed + added a lot of backend code. Bestiary code + shop code implemented. New settings in the config to allow you to disable/enable boss hearts or material hearts. (A use case for this can be for a modpack which likes the boss hearts feature but dont like the material hearts. Disabling material hearts ALSO disables their recipes. Disabled hearts are destroyed (sold) upon entering your inventory.) 0.130 Item tooltip now displays information depending on its usability. [Max Consumed]: if config is untouched/set to default. [Amount/Max]: if config set to higher than 1. [Disabled]: if config set to 0. (For modpacks etc.) New config for the shockwave. Incase you want to disable it because it is too distracting or takes too long. A new file gets created in AppData/Roaming every time you save the game, with info on which hearts you have consumed. This can be used incase something horrible happens to your save file and you need to add some things back. Fix with the recycle crafting recipes, hearts that are crafted by only 1 item (Such as the enchanted heart) now return the full item when you craft back. It used to craft back into nothing, but the recipe would still be there. 0.120 Strong code Optimizations. UI text demonstrating amount of potential HP earned, text doesnt show up if you can't consume another. Reverse crafting recipes - All hearts can be extracted back into 80% of its material form, must be near an extractinator. Value is now consistent with material cost. Sell price is a 75% return of what its materials would cost. Logging code, in the client.txt file. Mini shockwaves are released now opon consumption. If a heart gives +5 Max HP, theres 1. If a heart gives +25 Max HP, theres 5. You get the pattern. Text is now determined by the rarity of the heart. 0.110 All pre-hardmode hearts finished. First release on the mod browser. (From here, I am going to make sure everything within the code and mod that I want is finished before comensing to Hardmode / Bosses. Im going to work on some UI etc.) 0.100 A complete rewrite of the old 1.3 classic. New repo, same mod. Drastically changing the codebase, incorporating a WAY more modu Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |