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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Dirt Items
Download v0.1 (33 B)

Svertem

Dirt Items in terraria now!

Localizer Package
4 years ago Edit | Delete
TheBaasinenMod
Download v0.1 (37 B)

TheBaasinenHauki, TheBaa…


Localizer Package
4 years ago Edit | Delete
Better Music & Music Replacer

https://i.imgur.com/5YvmT4k.png
Download v2.1.3 (47.1 MB)

fiso64

[1.3] Music Replacer allows you to customize Terraria's soundtrack.
Comes with a bunch of default tracks, though you can easily remove them if you don't like them. Probably compatible with every mod.

FEATURES:
- Customize music for each individual enemy
- Replace biome music & title music
- Replace any modded event, biome or boss music
- Add conditions for your music:
- Only play when boss is in phase 2
- Only when player is underground
- Only during the night
- etc..


Included music is a mishmash of 1.4, Console Terraria, Otherworld, Calamity Extra Music, and Overhaul tracks:

Alt Rain: Terraria 1.4
Jungle Night: Terraria 1.4
Underground Desert: Terraria 1.4
Underground Jungle: Terraria 1.4
Ocean Night: Terraria Console OST
Space Night: Terraria Console OST
Title: Terraria Console OST
Blizzard: Cold Front by Turqoise
Underground Hallow: Chaos Elemental by DM Dokuro

King Slime: Gelatine Throne by Turquoise
Eye of Cthulhu: Boss 1 (Redux) by Kirbyrocket
Queen Bee: Stinging Onslaught by Turquoise
Wall of Flesh: Otherworld Wall of Flesh
The Destroyer: Otherworld Boss 2
The Twins: Boss 2 Remix by Kirbyrocket
Skeletron Prime: Boss 1 Orchestra by Blake Robinson
Plantera Phase 1 & 2: Plantera Metal Cover by FalKKonE
Duke Fishron: Eye of Cthulhu by DM Dokuro
Lunatic Cultist: Breaking the Seal by Turqoise

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Khait
Download v1.2 (929.4 KB)

iPex6

YOOOOOOOOOOOO NEW DESCRIPTION

yo so this mod adds stuff this is probably like
the last 1.3 update im too lazy to port to 1.4 so yea deal with it fellas
the mod is kinda not that great too so ye not like someones gonna be upset lol

btw thanks for 2k downloads thats pretty cool cuz this mod is ass <3

alr check out the versions yo:

version 1.02
- changed up mechatron so its true melee now
- drahokam too idk lol

version 1.0
- players now start with khaitshards
uh idk
- renamed "Sword of the Dungeon" back to "Dungeon Sword"
- death9208armor no longer needs overkill amplifiers :)
- added ultimotium items
- nerfed renulite bullets a bit
- lots of stuff :3

versuibn 0.61
- added swords
- added guns
- added dusts
- added projectiles
- uhh hh huhuh uhh
- also new ammo

version 0.51
- hardened copper didnt spawn so i fixed that lol

version 0.5
- added more materials
- more copper
- added rune weapons
- added quelidite items
- added renulite
- added bunch more weapons
- as of me writing this (16th june 2021) i have broken my mouse aproximately 5 hours ago ;-;
- changed the texture of star wings (and theyre kinda worse now idk)
- added death9208 items and ore (lol)
- uh imma go change the icon for the mod again so like cya in 30 minutes 17/8/2021 10:24PM
- ok i changed the icon 17/8/2021 10:46PM

version 0.4
- renamed "Dungeon Sword" to "Sword of the Dungeon"
- added wings
- too lazy to write what else

version 0.3
SWORD UPDATE
- added a lot of swords
- introduced overkill weapons

version 0.2
- added a bunch of new materials

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Enraged!
Download v1.0.0 (60.2 KB)

hamstar

Bosses now become enraged during battles. Various factors contribute to causing this effect. Rage state is temporary, but can be devastating if unprepared. Effects include:
* High resistance to damage.
* Intimidation aura: Causes screen to shake.
* Evil residue: A trail of bramble-like tiles that ensnare players and cause damage. These brambles resist attacks and are hard to pickax, but will fade over time. Beware your boss arenas!

Configurable.

Credits:
Arcri - Sprite tweak

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Terrain Remixer
Download v0.13.0 (83.5 KB)

hamstar

Allows carving out caves and hills by configurable specifications. Allows natural-looking terrain removal or reshaping. Region size, cutting scale, cut density, world gen phase, and number of cuts are all configurable.


Uses FastNoise library: https://github.com/Auburns/FastNoise_CSharp

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Storm Diver's Additions Mod

https://i.imgur.com/uSFYyOM.png
Download v1.9.1.6 (1.7 MB)

Storm Diver

Note: This mod has been renamed to "Storm's Additions Mod" for tmod 1.4, and has a brand new logo (Giant vortex fragment surrounded by smaller fragments, with lightning coming from the middle one). If you port any world/character over to 1.4 you will lose any of this mod’s items obtained due to an internal name change and file renaming! If this is the case it is highly recommended to start a brand new playthrough!

This mod has ceased development for 1.3 and will receive no new updates, it is highly recommended to play the 1.4 version as that has received multiple updates exclsuvie to that version.

Storm Diver's Additions Mod is a smallish content mod, that adds content throughout the entire game where it seemed that something was missing, along with unique items thrown in here and there

There's over 200 total modded items for you to discover; including weapons, accessories, ammo, tools, armour, vanity sets, enemies, and more. Many are crafted with vanilla items, but some have their own modded ingredients added to the recipes. There's also some new recipes for certain things that did not have a crafting recipe before.

This mod includes:

-Over 100 new unique weapons across all classes
-Over 20 new accessories, including new expert exclusive ones
-9 new armour sets with unique set bonuses
-Many new ammos including unique ammo for certain weapons
-Multiple new tools
-New bars and other crafting materials
-A bunch of different buffs and debuffs inflicted from a range of sources
-9 new potions
-5 new Vanity sets and a speical vanity mask
-3 new pets
-23 new enemies across the game
-Some NPCs now sell new items
-A way to remove the shields from the pillars prematurely
-New recipes for certain uncraftable vanilla items

Credit to KittKatt for updating some of the sprites and providing balance suggestions

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Goddess Ring
Download v1.1 (10.2 KB)

DreamingGal

ring that permanently enables many buffs and disables practically every debuff in exchange for disabling healing potions.
recipe is one slime and one silver coin

Localizer Package
7 months ago tModLoader v0.11.8.9 Edit | Delete
Orbs
Download v1.9.0.4 (157.3 KB)

hamstar

Prevents players from breaking tiles (except things like wood and ores) and requires using special colored orbs to clear specific areas of terrain. Each orb type will only work on its corresponding terrain (color) type. Holding an orb reveals any nearby terrain chunks that resonate with it. The binocular item and the full screen map also allow viewing orb-resonating colored terrain chunks. Configurable.

This mod is intended primarily as one of the core mods of Adventure Mode (WIP), as it is built with game mode use in mind.


Note: To have orbs supplied with your world, you'll also need to install Chest Implants mod. Otherwise, orbs won't be available without cheating.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
BLU
Download v1.0 (3.1 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Glory Mod

https://i.imgur.com/mFmvxGp.png
Download v2.4.1 (44.6 MB)

sised

Glory mod replaces vanilla bosses with modded ones. It is balanced to expert mode, but why would you play normal mode anyway. Since the vanilla bosses are gone, this mod has an entirely new storyline and progression compared to the vanilla game.

This mod is WORK IN PROGRESS. currently, the following bosses have been replaced:

1) king slime
2) brain of cthulhu
3) eater of worlds
4) wall of flesh
5) the destroyer (will get reworked)

It also adds some items you can use.

Have fun, good luck.

UPDATE: 2.4.1:
-Syphon staff added
-Some resprites

UPDATE 2.4.0:
-All bosses except annihilator reworked.
-Other stuff

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Cataclysmic
Download v0.1 (34 B)

joetheivysaur


Localizer Package
4 years ago Edit | Delete
Esper Class

https://i.imgur.com/FHenvgI.png
Download v1.0 (2.5 MB)

TheLoneGamer

This mod adds a new class by adding telekinetic weapons with their own damage type and resource, psychosis. New weapons, armors, accessories, and three buff potions are added. Current version is supported up to right after defeating Golem, inclunding drops from it. Since this is an alpha, much is subjected to change and there are some known issues. This mod is open source. In general this mod covers...

- New class, the Esper, that deals telekinetic damage.
- Plenty of new weapons.
- 5 new armor sets, plus 8 helmet pieces.
- Some new accessories.

Vanilla changes...

- The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction.

Known Issues because I either can code it better or can't due to hardcoding...

- Sawblades can get stuck on slopes.
- Shooters (currently the Spitting Sandfish and Super Spitting Sandfish) can be hard to aim when the screen scrolls.
- Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it.

Future Plans...

- More weapons, armors and accessories.
- Cross mod support to add new weapons and items to fit within the themes of the mods.
- Better balancing.
- Add weapons for the following: 1 more Duke Fishron and Martian Madness, ocean biome chest, 2 Gravity Fragment, and 2 Moon Lord.
- Add Esper buff station.
- Right click function to hold certain Esper weapon types in place.
- Possible Twirlers rework to be unique.
- Possibly custom prefixes.

Change Log...

- 1.0: Updated for tModLoader v0.11.8.9.
- Added Gravity Bouncer, Gravity Twirler, Accretion Disc, and Black Void Engine.
- Added Godly Sawblade (for Loot Bags cross mod).
- Added Tiny Cactuar (for JoostMod cross mod).
- Telekinetic projectiles while being controlled no longer move slower up or down compared to left and right.
- Eldritch Eye Jar damage reduced from 240 to 150 (it was a placeholder), but now the projectiles (but not the jar) can pass through solid tiles.
- Fixed Eldritch Eye Jar not dropping correctly from the Moon Lord on normal difficulty worlds.
- Changed Moon Lord Esper weapon drop rates. Has a 50% chance to drop one of the weapons in normal worlds and 100% chance from treasure bags.
- Added a tooltip to the Gravity Hammer.
- Changed head and chest item sprites for Desert Wanderer and Wyvern Scale armor.
- Betsy Scorcher plays its fire sound 1/3 as often as before.
- Terra Vial Necklace no longer needs any Ectoplasm or Shroomite Bars in its recipe.
- The Flying Knife now actually gains bonus damage as stated in the tooltip from a prior update.
- Added Gravity armor.
- Added Pink Genji Armor (for JoostMod cross mod).
- Added accessories (enchantments) in the style of Fargo's Souls Mod.
- Added Gravity Potion (for MorePotions cross mod) and new charms to go with it (via Luiafk cross mod).
- Wall of Flesh's treasure bag now drops the Giant Gear and Esper Emblem together.
- Jar projectiles now spawn out of jars in true 360 degrees instead of only 4 diagonal directions.
- Spitting Sandfish and Super Spitting Sandfish now can be caught much easier if the player hasn't yet obtained one.

- 0.9.0.1: Removed testing message for Boulders showing their damage scaling.

- 0.9: Lihzahrd Solar armor now requires crafting at a Lihzahrd Furance.
- Lihzahrd Solar Chestplate now gives 40% increased telekinetic velocity.
- Added Gravity Pickaxe, Hamaxe, Axe, Hammer, and Chainsaw.
- Corrected Gravity Fragment rarity from 10 (red) to 9 (cyan).
- Hallowed accessories now only take 5 Hallowed Bars to craft instead of 10. Reforge value also dropped to 2 gold from 5 gold.
- Cambrian armor is now crafted at an anvil instead of a loom.
- Fixed some tooltips due to either not being constant with others (for True Goldropper compared to other canisters) or incorrect (Bowling Ball making mention of being consumable).
- Standardized the Wyvern Scale Vest to give 30% increased velocity for both throwing and telekinetic instead of different values.
- Renamed Psy Rockets to Psi Rockets.
- The rest of the non-sawblade projectiles janky collision should be fixed.
- Updated Boss Checklist support to correctly show all item drops that were missing from the previous update.
- Canister projectiles getting wider should no longer touch tiles beyond 10 pixels.
- Hallowed Lotus Petals now cost 3 Hallowed Bars instead of 5 and adjusted sell price accordingly.
- Psychosis meter when under the Psyched Out debuff will now animate even if the time of day counts differently.
- Boulder projectiles lose horizontal velocity slower.
- Boulder projectiles no longer despawn on collision while being controlled.
- Added Gravity Furniture in style of the 1.4 fragment furniture se

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
DomNite's Additions

https://i.imgur.com/h9iAebB.png
Download v0.5.535 (259 KB)

DomNite (FragileFrenzY)

I made a discord server for you to join
You can chat there, report bugs or suggest ideas
Link: https://discord.gg/8VMdHzD

**V0.5.534 UPDATE**
Read Change Logs Below


DomNite's Additions is a mod that adds a lot of weapons(mostly guns) to the game.



*81 Weapons
- 14 KM Manufactur Guns (Some Upgradeable)
- 11 SH Manufactur Guns (Some Upgradeable)
- 5 RW Manufactur Guns (Some Upgradeable)
- 5 TS Manufactur Guns (Some Upgradeable)
- 4 PL Manufactur Guns (Some Upgradeable)
- 1 TG Manufactur Gun
- 1 Sword
- 3 Bows

- Most of These Weapons Are Dropped from monsters (Slimes, Zombies and Demon Eyes), Pre Hardmode Bosses or Craftable
- Weapons have Tiers depending how good they are, the higher the tier, the better they are.
*4 Consumable

*Manufactures
-There are 6 Manufactures

-KM Manufacture (Kefaz Machines)
-Focuses on SMG Type Guns, Mid Damage with High Rate of Fire

-SH Manufacture (Sluve Handguns)
-Focuses on Handguns and Revolvers, High Damage with Normal Rate of Fire

-RW Manufacture (Robi Weaponry)
-Focuses on Insane Weapons Dealing High Damage with Normal/Very High Rate of Fire

-TS Manufacture (Tasho Shotguns)
-Focuses on Shotguns, Normal Rate of Fire and Very High Damage up Close but loses a Lot of Damage the further you are from your Enemy.

-PL Manufacture (Plasla Longshots)
-Focuses on Snipers, Very High Damage Weapons with Slow Fire Rate.

-TG Manufacture (Troshiabi Guns)
-Focuses on Assault Rifles that burst.

-These are the current Manufactures, some updates introduce more Manufactures, which makes it more intresting.


**Recent Change Log:
*V0.5.4
- Fixed a bug with Zombie Gunner spamming chat

*V0.5.41
- Fixed a bug that causes a gun drop from any monster even tho it was supposed to be from a zombie gunner.

*V0.5.42
- Removed Drops from statue summoned monsters (my items).

*V0.5.5
- Added New bags!
- There are 3 tiers which drop guns and ammo depended on the bags tier dropped by any monster.
- More coming soon with more guns!

*V0.5.51
- Added Crystals
- There are 3 crystal types which allow you to upgrade your weapons for more damage.
- All 1/2/3 Tiered Weapons are Upgradeable.
- Obtained From Tiered Bags (Tier 1/2/3 Bags)
- Nerfed Zombie Gunner Defence and Buffed Knockback Resistance
- Nerfed Drops for All Normal Vanilla Monsters (Mod Items)
- Changed Weapon Textures
- Nerfs/Buffs to Weapon Stats
- Added a New Weapon, Robi-W Expertenter! (Discord Winner Weapon)
- Fastest Firing Weapon Yet! (Compared to other Guns from the Mod)
- Craftable with 5 Other Weapons
- Extracting the Mod will now Put everything in folders for Better User Experience.
- More Weapons Coming Soon in the next update!

*V0.5.52
- Major Nerf
- Almost all weapons have been nerfed to balance out with other weapons
- Nerfed Zombie Gunner's Damage, HP and Defence
- New Craftable Tier 4 Gun, TG C-A-R
- Part dropped from WoF
- Some guns will now burst fire.

*V0.5.53
- Added 2 new Craftable guns, KM P77 (Tier 3) and KM Hovik 2 SMG (Tier 2)
- Both are craftable with tier 2 guns.
- Both are upgradeable with Tier 2 Crystals.
- Retextured some guns.
- Description changed on some guns/items.
- Adjusted Damage and Fire Rate Values on some guns.
- Gun Starter Bag now always drops 500 ammo.

*V0.5.53f (Fix Update)
- (Didn't cover this update)New Weapon, KM Mak (Tier 2)
- Now is craftable at anvil.
- Upgradeable with a Tier 2 Crystal.
- Crafting Guns will now require anvil (not for upgrading).

*V0.5.532
- Added bows!
- Currently there are 3 new bows, ranging from tier 1-3.
- All of them are craftable.
- None of them are upgradeable with crystals.
- Buffed Better KM-11 SMG because it was worse than the KM-11 SMG xD
- Fixed a few invalid stats on weapons.
- Updated True Poison Sword
- Increased Base Damage.
- Increase Use Speed.
- Made the sword MUCH bigger, and now it has auto-swing.
- Is now craftable instead of dropped from skeletron.
- Updated Sprite, looks better than that crappy old one.

*V0.5.533
- Buffed Tiered Bags
- Now always drops ammo
- Increased chances for weapons

*V0.5.534
- New Bow
- Dreadalon:
- Post-Golem Bow
- Best Bow in the mo

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Subworld Library

https://i.imgur.com/kYn3SvP.png
Download v1.1.1 (78.7 KB)

John Snail

Dimensions, made easy.

A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility.

- Registering
Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'.

- Loading
Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden.

- Saving
Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted.

- Multiplayer
Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels.

- Misc.
Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds.

If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Pot Luck
Download v2.1.0 (20.1 KB)

hamstar

Allows customizing drops from broken pots.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
SGAmod: Path of the Passionate

https://i.imgur.com/DQM9jH6.png
Download v4.1 (46.4 MB)

IDGCaptainRussia

mod - is a random content mod of often not-very-serious but well made, interesting, unique and most importantly: fun content

Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!

Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!

A few warnings before the changelog:

-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!


Changelog:

4.001-(2/1/23)--Hotfix 44


--Fixed:

-Philosophers Stone added tooltip was on the Mana Regen potion, whoops

-Monarchical Cate dropping from Phase 1 S.Pinky

-Regen Health Bar not properly scaling when zooming in

-Maybe fixed the missing noise texture problem? I hope so



4.000-(10/7/22)--Patch 18: Path of the Passionate

-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.


-Added:

-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu


--Changed:

-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe

-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt

-Several key progression items now require Harvested Souls

-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet

-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)

-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced

-Conch Horn is a bit cheaper to craft

-Glow rock is now extra dangerious if you cannot pick it up normally

-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode

-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)

-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)

-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool

-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC"> mod - is a random content mod of often not-very-serious but well made, interesting, unique and most importantly: fun content

Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!

Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!

A few warnings before the changelog:

-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!


Changelog:

4.001-(2/1/23)--Hotfix 44


--Fixed:

-Philosophers Stone added tooltip was on the Mana Regen potion, whoops

-Monarchical Cate dropping from Phase 1 S.Pinky

-Regen Health Bar not properly scaling when zooming in

-Maybe fixed the missing noise texture problem? I hope so



4.000-(10/7/22)--Patch 18: Path of the Passionate

-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.


-Added:

-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu


--Changed:

-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe

-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt

-Several key progression items now require Harvested Souls

-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet

-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)

-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced

-Conch Horn is a bit cheaper to craft

-Glow rock is now extra dangerious if you cannot pick it up normally

-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode

-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)

-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)

-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool

-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Crimsanity Weaponry (AKA Yeethaw Arsenal)
Download v1.9.8.0 (339 KB)

ChemAtDark & DirgeofSwans

Previously known as Yeethaw Arsenal, we now have a team name: Crimsanity!

Newest Update:
- Paradox Mirror rework, it is now craftable, replacing its previous obtain method

Last 3 Updates:
- Stone Pellets lose damage after bouncing off a surface or enemy
- Many, many reworks have been made to various weapons
- Damocles' Misery will no longer instantly kill you when the sword falls, instead it just hits you for a massive amount of damage, removing the buff and imparting a 5 minute cooldown in the event you survive the hit

You want more weapons?
We've got more weapons!
We even have a few miscellaneous items!

...Sorry I don't feel like making a better description right now but here's what the mod adds so far:

Slime Bow, coats wooden arrows (including a couple flaming arrow types) in bouncy gel that even bounces off of enemies!
Hyper Scope, a magic weapon that can be charged to fire more powerful shots at the cost of additional mana
Stone Pellets, rebounding heavy bullets that inflict damage and knockback based on velocity, especially powerful at very close range, has an endless pouch variant
Grapeshot, essentially a shotgun blast of stone pellets with reduced damage and does not inflict extra damage at close range, lacks an infinite variant
Valmanway, an upgradable melee weapon that slashes rapidly, cutting your foes to bits!
Flare Boomstick, a combat upgrade to the Flare Gun with better damage output, still good for utility but less useless in battle!
Pulse Reflector, a device that can reflect projectiles on demand, it looks oddly familiar...
Voodoo Heart, a strange accessory that can reduce the amount of damage the player will take, there is a hidden drawback to this however
Lowercase R, a curious gun that fires the word 'BULLET', therefore able to inflict damage rather quickly, there's something about it that's familiar...
Wooden Bullets, relatively cheap bullets that break into sharp wooden fragments
Gatling Gunpack, a unique device strapped to the back that fires bullets as you fly, perfect for jetpack joyrides! It's very expensive and impractical, but who cares when you've got a freakin' machine gun jetpack?
Terra Nova, through blood sacrifice, the gods purge all that is impure
Paradox Mirror, an accessory that turns your mana into your lifeblood
Saber's Edge, a sword that can increase enemies' vulnerability to critical hits

More to come soon!

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
AndreZaria

https://i.imgur.com/rugUpa4.png
Download v0.10.5 (937.5 KB)

Katrixerse & Gold Prince

WARNING: This mod will no longer be updated for 1.3 as tmodloader 1.4 is now released

Currently, it adds:
6 New ores (four pre-hard mode and two hard mode)
20+ New NPCs
155+ New Items
8 New Armor Sets

------------------ Changelog ------------------

Update 0.10.3.6
- Small bug fixes

-------------------------------------------

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Archery Overhaul

https://i.imgur.com/8geuvKX.png
Download v1.0.41 (717.1 KB)

Riptide

From the creators of Sorcery Overhaul comes Archery Overhaul!

Archery Overhaul doesn't just add in more bows and arrows; it creates a better archery experience. Here are some of the unique features Archery Overhaul has to offer.:

. Critical hits on arrows create a splash-damaging shockwave
. Blur effect on arrows when reaching high speeds
. Arrow impacts have custom sounds and particle effects
. Quivers visually equip onto the player
. New Crossbows have a right-click functionality
. Arrow Pouches drop from enemies, which scale with game progression
. All ranged weapons have autoswing by default
. Full bar conversion
. Alternate recipes for vanilla items (e.g., Hermes boots, Anklet of the Wind)

This mod currently adds in the following 150+ items:

. 50+ New Bows
. 25 New Arrows
. 6 New Crossbow Variants
. 30 New Accessories
. 8 Equippable Quivers with visual effects
. 4 New armor sets
. 15 New Materials
. 5 New Arrow Grenades
. 8 New Loot Bags
. 1 New NPC
. 1 New Potion
. 1 New Enemy
. 10+ New Recipes for vanilla items

And much more!

Thank you for over 300,000 downloads! I'm so glad people can have so much fun with something I made!

If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want to find the wiki, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!

Discord: https://discord.gg/4ny8w74

If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!

Patreon: https://www.patreon.com/RipStudios

= Overhaul Team =:

Riptide
Mutater
PootisTweet
Canbash
Nebora

== IMPORTANT ==

Right now, since I am working on Sorcery Overhaul, I have given permission to a fellow artist of Archery Overhaul and Sorcery Overhaul (Mutater) to make changes to sprites
and code and generally improve the mod.

== CHANGELOG ==

== v 2.2.2 - Fixed Amalgamation ==

. Amalgamation reworked, now buffed, but shoots volley of arrows every third shot
. Flint Shrapnel no longer counts as an arrow for the Mystic Quiver







Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
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